Right now all I need to do is figure out how to get CTF working how I want it to, then release will be made.
I may make a second release with an additional game mode, with infinite reenforcements, and the way to win is to capture CPs. It would use nothing but custom units.
Next up, Ord Mantell, the chunk tool, and probably also a map for the December FF map compo.
Dee'ja Peak
Moderator: Moderators
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biohazard
- Command Sergeant Major

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- eliminator
- Second Lance Corporal

- Posts: 118
- Joined: Wed Aug 19, 2009 3:39 pm
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- Location: Germany
Re: Dee'ja Peak
Hidden/Spoiler:
otherwise the map looks cool
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biohazard
- Command Sergeant Major

- Posts: 268
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Re: Dee'ja Peak
What?
I'm pretty sure I've eliminated all the object related bugs but one, that's only there because the developers failed when they made its collision model; no consideration for jetpacks at all. It's very minor though.
I'm pretty sure I've eliminated all the object related bugs but one, that's only there because the developers failed when they made its collision model; no consideration for jetpacks at all. It's very minor though.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Dee'ja Peak
i once fixed the roofcollision of the following naboo bulding for bantha:
-nab_bldg_b_01
-nab_bldg_b_03
-nab_bldg_b_04
-nab_bldg_b_05
-nab_bldg_b_19
-nab_bldg_b_31
i can send them to you if you want
-nab_bldg_b_01
-nab_bldg_b_03
-nab_bldg_b_04
-nab_bldg_b_05
-nab_bldg_b_19
-nab_bldg_b_31
i can send them to you if you want
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biohazard
- Command Sergeant Major

- Posts: 268
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Re: Dee'ja Peak
Those are not the issue. Thanks, though.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Dee'ja Peak
Hmmm, just saying, have you looked in this article of Dee'ja peak yet?
http://starwars.wikia.com/wiki/Deeja_Peak
I used to visit Dee'ja Peak ingame SWG (the place annoys me somewhat)
And it seems (and you can even see from the pic in the article) you are missing a crucial *waterfall*. Also, the whole city looks like its elevated on a mountaintop.
Such there is a bridge over the waterfall, which leads to a shuttleport(the ONLY way to get to dee'ja peak besides WALKING) That could be an intersting entry-command post.
Observe and try to fit the design in. Right now, that looks like another kind of naboo urban sprawl, not dee'ja peak.
But that doesn't mean complete negative, I think you have done quite well so far
http://starwars.wikia.com/wiki/Deeja_Peak
I used to visit Dee'ja Peak ingame SWG (the place annoys me somewhat)
And it seems (and you can even see from the pic in the article) you are missing a crucial *waterfall*. Also, the whole city looks like its elevated on a mountaintop.
Such there is a bridge over the waterfall, which leads to a shuttleport(the ONLY way to get to dee'ja peak besides WALKING) That could be an intersting entry-command post.
Observe and try to fit the design in. Right now, that looks like another kind of naboo urban sprawl, not dee'ja peak.
But that doesn't mean complete negative, I think you have done quite well so far
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biohazard
- Command Sergeant Major

- Posts: 268
- Joined: Sun Oct 18, 2009 8:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: http://www.youtube.com/watch?v=jWFk0XasQmE
- Contact:
Re: Dee'ja Peak
I wanted to make a mpa with Naboo props.
I wanted to name it something from the Star Wars canon.
Dee'ja Peak looked a lot like Naboo.
Name map Dee'ja Peak.
Newbie to Star Wars plays the original game after thinking how awesome my map is.
It thinks, "Man, these Lucasarts guys really know how to ruin a good map"
Win.
I wanted to name it something from the Star Wars canon.
Dee'ja Peak looked a lot like Naboo.
Name map Dee'ja Peak.
Newbie to Star Wars plays the original game after thinking how awesome my map is.
It thinks, "Man, these Lucasarts guys really know how to ruin a good map"
Win.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Dee'ja Peak
Lol what if vice versa happens?biohazard wrote:I wanted to make a mpa with Naboo props.
I wanted to name it something from the Star Wars canon.
Dee'ja Peak looked a lot like Naboo.
Name map Dee'ja Peak.
Newbie to Star Wars plays the original game after thinking how awesome my map is.
It thinks, "Man, these Lucasarts guys really know how to ruin a good map"
Win.
But anyway, is ur choice. It aint bad so far.
