Terrain Glowing Blue? [Solved]

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MileHighGuy
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Terrain Glowing Blue? [Solved]

Post by MileHighGuy »

I've made my first map since getting ZE to work again and..
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I've cleaned and remunged but it did not change anything. What could it be?
Last edited by MileHighGuy on Sat Apr 23, 2011 5:10 pm, edited 1 time in total.
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Re: Umm.. Terrain Glowing Blue?

Post by modmaster13 »

What...the...heck? :shock:

Hmmm...did you have a detail on the texture in ZE?
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Re: Umm.. Terrain Glowing Blue?

Post by MileHighGuy »

Yes I did
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Re: Umm.. Terrain Glowing Blue?

Post by modmaster13 »

What texture and details?

What does it look like in ZE?
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Re: Umm.. Terrain Glowing Blue?

Post by MileHighGuy »

they are the stock BF1 tatooine dune sea textures. The detail texture is tat1_bump.
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Re: Umm.. Terrain Glowing Blue?

Post by modmaster13 »

Bump textures are usually a bright white color. Look for something like "tat1_detail.tga"
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Re: Umm.. Terrain Glowing Blue?

Post by MileHighGuy »

ok ill change the detail to something else and see if it helps
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Re: Umm.. Terrain Glowing Blue?

Post by sim-al2 »

Just in case you're wondering why your terrain is bluish, it's because one of the textures is a normal map, which SWBF 2 can't use for terrain.
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Re: Umm.. Terrain Glowing Blue?

Post by Fiodis »

Both tat1_bump and tat1_detail are greyscale, it seems. I think you can use a bump map for a terrain detail, can't you?
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Re: Umm.. Terrain Glowing Blue?

Post by THEWULFMAN »

Actually, I had a simaler problem on ryloth. I copied the texture and renamed it, then replaced the old one in ZE. Worked for me.
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Re: Umm.. Terrain Glowing Blue?

Post by MileHighGuy »

Thanks WULF, that fixed it
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