Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Executer94
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by Executer94 » Sat Aug 08, 2009 11:39 am
MISSION DESTROY EVERY ACTIVATED DROID
Hour Zero
Clone Wars
Geonosis...
The ARC troopers stay ready in their ships, waiting to start their mission.
YOU are the best ARC-Soldier in the GAR and you have the mission to destroy every droid
who alived the big battle. You'll have also an other misson later when you are "in"...
There are allready a lot of Geonosis maps but I think no objective map and that will be one.
I allready need some modlers and animation creators for it if you have time you can PM me and join the modding team.
It's 60% done I think.
Here are some pics:
Credits:
Last edited by
Executer94 on Thu Aug 13, 2009 12:20 pm, edited 3 times in total.
Xavious
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by Xavious » Sat Aug 08, 2009 11:41 am
Looks pretty nice, though you might want to reskin those Bespin platforms to make them fit.
Oh, and thumbs up on doing an objective map.
mswf
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by mswf » Sat Aug 08, 2009 11:43 am
That sounds good, a geonosian campaign map! (instead of the tutorial)
Remember to use terrain variatons on the ground though, it's now a bit bland. (though it could be you had already planned this of course)
Executer94
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by Executer94 » Sat Aug 08, 2009 11:45 am
Thank you
@ mswf the bland ground is only the background you won't work on it.
Deviss
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by Deviss » Sat Aug 08, 2009 11:48 am
cool version of geonosis, as campaign??
Executer94
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by Executer94 » Sat Aug 08, 2009 11:50 am
@ DEVISS-REX yes
mswf
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by mswf » Sat Aug 08, 2009 12:03 pm
Executer94 wrote: @ mswf the bland ground is only the background you won't work on it.
I know, but you can easily ad variaton by spraying other textures on it. It won't ad to your filesize, but it will be nicer to the eye.
Hawk
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by Hawk » Sat Aug 08, 2009 12:17 pm
Really good geonosis map.
I can not download link mentioned.
mswf
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by mswf » Sat Aug 08, 2009 12:26 pm
It's a WIP, that means it's not done/released yet.
Executer94
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by Executer94 » Sat Aug 08, 2009 12:30 pm
Link
no sorry
that's a map working in progress
mswf said it allready
Nova Hawk
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by Nova Hawk » Sat Aug 08, 2009 1:09 pm
Very nice, reminds me a lot of the first RC mission.
fiddler_on_the_roof
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by fiddler_on_the_roof » Sat Aug 08, 2009 1:16 pm
Nova Hawk wrote: Very nice, reminds me a lot of the first RC mission.
ditto
looks nice, should be fun to have an objective map on geo(other than "training")
*fiddler writes "download when comes out"*
CommanderBacara/CC-1138
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by CommanderBacara/CC-1138 » Sat Aug 08, 2009 5:12 pm
fantastic mod/map!
good work
H_BOMB
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by H_BOMB » Sat Aug 08, 2009 5:37 pm
Is screenshot #4 taken from the belly hangar of the star destroyer? If so, that looks pretty good.
I'm looking forward to this as well.
Nova Hawk
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by Nova Hawk » Sat Aug 08, 2009 5:52 pm
H_BOMB wrote: Is screenshot #4 taken from the belly hangar of the star destroyer? If so, that looks pretty good.
Dude, it's the Clone Wars so it's most likely going to be either a Venator or Acclamator.
Gen.Kenobi
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by Gen.Kenobi » Sat Aug 08, 2009 5:55 pm
In this map you're alone? [i mean, just you, no other clones helping?
Executer94
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by Executer94 » Sun Aug 09, 2009 5:19 am
It is a hanger of a Acclamator.
and @ Gen.Kenobi you have to lead the mission alone but you'll meet some normal clone troopers one your way or just see them fighting.
General_Nate
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by General_Nate » Sun Aug 09, 2009 9:24 am
Wow, looks very nice! The bespin platforms need to be reskined. But I love the dust effects!
Executer94
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by Executer94 » Sun Aug 09, 2009 4:11 pm
thats's a problem because this tga data use also one part of the hanger of the Acclamator
I try often to hex edit something but i never works
mswf
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by mswf » Sun Aug 09, 2009 4:18 pm
Why don't you post a request in the request thread? I'm sure there are plenty of people who'd like to help you with something this simple (for the Hex-Editor masters).