Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "cis_prop_shipturret.msh"
[Properties]
BUILDINGSECTION = "BODY"
MapTexture = "shipturret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.8"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "cis_prop_shipturret"
ExplosionName = "spa2_prop_antenna_descruct_exp"
DestroyedGeometryName = "cis_prop_shipturret_dam1"
MaxHealth = "15000.0"
BUILDINGSECTION = "TURRET1"
ForceMode = 1
TurretNodeName = "aimer_head"
PitchLimits = "-40 15"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "spa1_weap_imp_shipturret"
WeaponAmmo = "0"
MaxTurnSpeed = "5.0"
MaxPitchSpeed = "5.0"
PitchRate = "1.0"
TurnRate = "1.0"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 15.0 -15.0"
TrackOffset = "0.0 -8.0 -8.0"
TiltValue = "10"
TURRETSECTION = "TURRET1"
PilotType = "remote"
AimerNodeName = "aimer_barrels"
AimerPitchLimits = "-30 10"
AimerYawLimits = "-0 0"
BarrelNodeName = "barrel1"
BarrelRecoil = "0.5"
FirePointName = "hp_fire1"
NextBarrel = "-"
BarrelNodeName = "barrel2"
BarrelRecoil = "0.5"
FirePointName = "hp_fire2"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_spark_1"
////// Chunks //////////
//CHUNKSECTION = "CHUNK1"
//ChunkGeometryName = "cis_bldg_boxturret_chunk1"
//ChunkNodeName = ""
//ChunkPhysics = "STATIC"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_bldg_boxturret_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "6"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.4 1.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "16.0"
ChunkUpFactor = "14.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"[/code]
ClassLabel = "armedbuilding"
GeometryName = "cis_prop_shipturret.msh"
[Properties]
BUILDINGSECTION = "BODY"
MapTexture = "shipturret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.8"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "cis_prop_shipturret"
ExplosionName = "spa2_prop_antenna_descruct_exp"
DestroyedGeometryName = "cis_prop_shipturret_dam1"
MaxHealth = "15000.0"
BUILDINGSECTION = "TURRET1"
ForceMode = 1
TurretNodeName = "aimer_head"
PitchLimits = "-40 15"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "spa1_weap_imp_shipturret"
WeaponAmmo = "0"
MaxTurnSpeed = "5.0"
MaxPitchSpeed = "5.0"
PitchRate = "1.0"
TurnRate = "1.0"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 15.0 -15.0"
TrackOffset = "0.0 -8.0 -8.0"
TiltValue = "10"
TURRETSECTION = "TURRET1"
PilotType = "remote"
AimerNodeName = "aimer_barrels"
AimerPitchLimits = "-30 10"
AimerYawLimits = "-0 0"
BarrelNodeName = "barrel1"
BarrelRecoil = "0.5"
FirePointName = "hp_fire1"
NextBarrel = "-"
BarrelNodeName = "barrel2"
BarrelRecoil = "0.5"
FirePointName = "hp_fire2"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_spark_1"
////// Chunks //////////
//CHUNKSECTION = "CHUNK1"
//ChunkGeometryName = "cis_bldg_boxturret_chunk1"
//ChunkNodeName = ""
//ChunkPhysics = "STATIC"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_bldg_boxturret_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "6"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.4 1.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "16.0"
ChunkUpFactor = "14.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"[/code]


