SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ForceMaster
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

Darth_Squoobus wrote:
ForceMaster wrote:
Hidden/Spoiler:
Crab Droid from Battle of Utapau.

MSH viewer

Image

Renders

Image

Image

Image

Scene capture

Image

and yes, it have anims for walk. (ingame no yet, coming soon :D )
Is it a unit or a vehicle?
It is an vehicle. :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

ForceMaster wrote:
Darth_Squoobus wrote:
ForceMaster wrote:
Hidden/Spoiler:
Crab Droid from Battle of Utapau.

MSH viewer

Image

Renders

Image

Image

Image

Scene capture

Image

and yes, it have anims for walk. (ingame no yet, coming soon :D )
Is it a unit or a vehicle?
It is an vehicle. :wink:
wow, those renders are great! lookin' good :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by FragMe! »

obiboba3po wrote:
DarthRogueKnight wrote:
Super_Clone wrote:The Battle of Endor. If I wasn't supposed to say that, Sorry... I kinda thought it was obvious.
I'm 100% sure that you are wrong, Frag showed me what it is for.
i can confirm rogue's statement, it is indeed not for endor.
Maybe it is for endor, and I just showed you the other layout to through you off.
Nah I didn't
Here is another member of the squad, still have texture work and modelling to do around the head bits.

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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Nice model FragMe!! Just out of interest, does this project your working on have anything to do with the Yavin Luke model/skin Mav recently posted in the glamour shots topic?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Skyhammer_216 wrote:Nice model FragMe!! Just out of interest, does this project your working on have anything to do with the Yavin Luke model/skin Mav recently posted in the glamour shots topic?
Nope, although I have been meaning to do the exact same model FragMe! just posted; I may have to do something else though, because that's a super job.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Super_Clone »

Death Star? Hehe, sorry... Even though I consider the Death Star being in in the Battle of Endor, just a guess due to the mouse droids, etc. Great job on all your models guys!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

@FragMe!: Cool model and skin, I have to say. :shock: 8)

@ForceMaster:

WOW, this crab droid is awesome. Crabby pwns :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

That playermodel is awesome Fragme!
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Re: SWBF Series Model Showcase Thread v3.0

Post by FragMe! »

Thank you all for your compliments.
Small update started working on the mask texture
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

very nice :D
you could maybe add some dirt and scratches to it

a clonecommandohelmet i made some time ago:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

DarthD.U.C.K. wrote:very nice :D
you could maybe add some dirt and scratches to it

a clonecommandohelmet i made some time ago:
Hidden/Spoiler:
Image
jka one is nice but this is totally realistic simil to game :bowdown:
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

editted rep sniper rifle
first fixed some missing polies, and then added cylinder magazine, but removed scope

DC-15m Repeater
Image
(i did try to make it look kinda like a German mg34, since it seems that's what the original sniper was based on)

oops, magazine UVs are upside down (see the shading)
fixed it, but don't feel like replacing the pic. :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

highrez helmet as normalmap source:
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

nice, it looks really similar to the RC game one. great job!
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is it just me, or is the helmet HUGE, or just floating high above the grid?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Ping »

kinetosimpetus wrote:(i did try to make it look kinda like a German mg34<snip>
Kind of like an MG34? It is an MG34! :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by The_Emperor »

FragMe! wrote: Small update started working on the mask texture
Hidden/Spoiler:
Image
Aww, he's happy
Last edited by The_Emperor on Wed Nov 11, 2009 6:00 pm, edited 3 times in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Ping wrote:
kinetosimpetus wrote:(i did try to make it look kinda like a German mg34
Kind of like an MG34? It is an MG34! :wink:
Thanks :)
Well, almost, the barrel and stock for instance would need slight chages. :wink:
Hidden/Spoiler:
(BTW, I uploaded it, so anyone want it?)
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RED51
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Re: SWBF Series Model Showcase Thread v3.0

Post by RED51 »

kinetosimpetus wrote:
Ping wrote:
kinetosimpetus wrote:(i did try to make it look kinda like a German mg34
Kind of like an MG34? It is an MG34! :wink:
Thanks :)
Well, almost, the barrel and stock for instance would need slight chages. :wink:
Hidden/Spoiler:
(BTW, I uploaded it, so anyone want it?)
I think I might be able to find a use for it. Just out of curiosity, why was the wire frame rule put in place? How does it help snuff out thievery? Just wondering.
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Here it is. (link)
Uses stock sniper and chaingun textures.
(The odf in there may not work, or be like the mg34 at all, I just made it up from scratch, as a republic repeater...)
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Re: SWBF Series Model Showcase Thread v3.0

Post by MsHwIz »

Milky Way Stargate from the new series Stargate Universe
Hidden/Spoiler:
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Hidden/Spoiler:
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Im still working on the different symbol textures (it looks messed up in the render)

the big blue thing in the middle is my failed attempt at animating when the gate opens. I was hoping I could get in in game and teleporting people :D.
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