Clone Remnant Mustafar v.75

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Hows the map?

5 stars- This rocks!
3
20%
4 stars- Good!
3
20%
3 stars- Ive seen better...
7
47%
2 stars- Bad
0
No votes
1 star- You call this a mod?
2
13%
 
Total votes: 15
Grev
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Clone Remnant Mustafar v.75

Post by Grev »

CLONE REMNANT: MUSTAFAR

Story:
The Clone Remnant was an unnsucessful clone squadron during the clone wars. During the first years of the empire, approximatelly 19 B.B.Y, the CIS, now the New Seperatist Order, rose, to take revenge on their evil ex-leader, Darth Sidious. During the Clone Wars, Dooku told General Grevious about his knowledge about the Chancellor. Grevious, fearing betrayal, took base on Muunilist for a short period of time, training Arkhanous, who was force sensitive, according to Dooku. He taught him all that Dooku taught him, and some of his own tricks, and gave Arkhanous a lightsaber, from a fallen jedi. After Grevious died, Arkhanous went into hiding on Kiost, a lost sith homeworld, and he honed his abilities, still unknown to Sidious. When Order 66 was announced, and the CIS battledroids were turned off, Arkhanous made a deal with several Seperatist leaders, buying their factories, and giving them orders, to "partially" disobeys Sidious's orders to turn off the droids. After a year of planning, Arkhanous moblized his army, trying to strike densely populated areas, and factories that were vital to the empire. Mustafar was one of these. The Clone Remnant was sent to destroy the droids, due to previous experience with droids, and heck, if they died, who would really care?

Well, heres another release from me! This one shouldnt crash!

This map is mustafar, it has AT-ST's, arc 170's, and tri droid fighters. You may think giving the empire at-st's will easily overpower the cis? Think again!

I dont have any screens, and neither does the WIP thread, since I didnt think I'd release it early, and then my swbf2 broke. If I can, I will update.

To Install:
Go to C:/ProgramFiles/LucasArts/StarWarsBattlefrontII/GameData/addon
Extract CRG to addon
If you dont have an addon, make one.

Bugs:
No localisations. Next Version.
Some spires dont have the right peak textures.

Credits:
Caleb: Chaingun
Syth, Eggman, Maveritchell: Inspiration
Wazmol: Kama, Pauldron, Plageuis model.

Please take some screens and leave some feedback!

DOWNLOAD:
http://files.filefront.com/CRGrar/;1008 ... einfo.html
Last edited by Grev on Sat Apr 26, 2008 2:23 pm, edited 3 times in total.
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Re: Clone Remnant Mustafar v.75

Post by White_Bear »

Nice! Next map released. :) :)
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Re: Clone Remnant Mustafar v.75

Post by Grev »

So, how was it?
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Re: Clone Remnant Mustafar v.75

Post by elfie »

I am downloading. I will let you know how it is.

EDIT: Pretty good. Here is what you need.

1. loadscreen.
2. deathregions added to the section with the lava.
3. I would recommend removing ATSTs since they have no sound and replace them with ATRTs.
4. Higher unit counts.
5. more cps

other than that good work. I have taken some screens and will pm them to you later.

-elfie
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Re: Clone Remnant Mustafar v.75

Post by Grev »

Thanks elfie? You know what bothers me though? I got 3 votes, and only 2 downloads... Something tells me the "you call this a mod" vote was a fake.. :P
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Re: Clone Remnant Mustafar v.75

Post by White_Bear »

Grev wrote:So, how was it?
It was really good! :thumbs:
Things to do:
As elfie said.
Real lava(or is it real?).
The station away from the battleground needs some fixes, if it's going to be one more cp.
Very well done! :) The light is interesting. Is it the normal Mustafar light or a custom?
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Re: Clone Remnant Mustafar v.75

Post by Grev »

The lighting is my own.. :P

Thanks for the good critique! The lava will be fixed, and AI barriers will be added. The further base will be the main cis base, and the cis base controlled in this version, will be republic controlled.
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Re: Clone Remnant Mustafar v.75

Post by White_Bear »

Yeah, the light is very, very cool.^^ I like the skins.
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Re: Clone Remnant Mustafar v.75

Post by Grev »

Thanks! How were the heroes? Weston and Arkhanous? What was your favorite unit?

Wow... People hate me! :P 6 votes and 2 downloads....
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Re: Clone Remnant Mustafar v.75

Post by White_Bear »

Don't bother. They just want screenies. I'll upload some tomorrow. Well, the heros, they both were ok. One tip: I would do something with the weapon odfs. More powerful chaingun, faster
rifle, some new laser textures.
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Re: Clone Remnant Mustafar v.75

Post by JPI Dictator4life »

Well, I hope this one works. Downloading...
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Re: Clone Remnant Mustafar v.75

Post by Delta 47 »

Grev I got some pics of the map they are posted HERE :wink:
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Re: Clone Remnant Mustafar v.75

Post by JPI Dictator4life »

Where?

Review: Im suprised at the votes. I played, and I liked it. I love the heroes! This could use a campaign though. And you should put a cp in the hanger, it give a lot more room. This is a fine map to play, it just needs a few adjustments, like the ones I mentioned. It also is one of the few mustafar maps that addon to BF2. Overall, 8/10.
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Re: Clone Remnant Mustafar v.75

Post by Grev »

I will expand it next version. If there is one. Im gonna add a loadscreen and maybe deathregions, and then Ill release it on swbffiles.
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Re: Clone Remnant Mustafar v.75

Post by Delta 47 »

JPI Dictator4life wrote:Where?
Click on the HERE link :wink:
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Re: Clone Remnant Mustafar v.75

Post by Grev »

Thanks guys! Anyone else have screens?

Also, It seems I actually have 14 downloads. So can I have some more reviews?
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Re: Clone Remnant Mustafar v.75

Post by White_Bear »

Grev wrote:I will expand it next version. If there is one. Im gonna add a loadscreen and maybe deathregions, and then Ill release it on swbffiles.
And better lava, please. :wink:
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Re: Clone Remnant Mustafar v.75

Post by wazmol »

Looks nice Grev, good job.
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Re: Clone Remnant Mustafar v.75

Post by Grev »

Thats what I meant by Death Regions. You fall, you die.
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Re: Clone Remnant Mustafar v.75

Post by White_Bear »

I mean that lava like on the pandemic Mustafar. That lava like water. :)
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