Munging Errors

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Alpha

Munging Errors

Post by Alpha »

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 ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

WARNING[PC_modelmunge MSH\kas2_bldg_tree_leaves.msh]:kas2_bldg_tree_leaves has 5264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\kas2_prop_canopy.msh]:kas2_prop_canopy has 3948 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    9 Warnings 

Would any of those cause the map to crash? I don't know what to do about the shell.req file. I editted the .tga files in the interface folder and asked the program to munge the shell when I munged the game.
t551
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RE: Munging Errors

Post by t551 »

Does the file shell.req exist? Because that's what appears to be wrong. Perhaps you accidentally deleted it?

And, the most important question, does the map stil run?
xwingguy

RE: Munging Errors

Post by xwingguy »

shell.req isn't a problem
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RE: Munging Errors

Post by Xavious »

those are just warnings, not errors. it should run.
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Teancum
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RE: Munging Errors

Post by Teancum »

The shell.req error is because you have shell checked in VisualMunge. The normal mapmaker only needs to check 'localize' and 'common'.
Alpha

RE: Munging Errors

Post by Alpha »

So can I just remunge it and it works?
RC-1290

Post by RC-1290 »

yes, it should. Usually I get loads of warnings without having problems with my map...
Alpha

Post by Alpha »

I tried and it didn't work, and since I hadn't done much on the map yet I just scrapped it. The new one is looking better anyway.
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Post by [RDH]Zerted »

If you want to munge the shell, you have to copy the shell folder from the assests into your map.
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