Now this isnt hardcoded as you can see when you battle an Acklay. Their collision is accurate (more accurate than any other soldier actually) And they are easily spawnable and playable.
I Would investigate this matter myself if I had the time or the resources, but I do not.
I ask someone with some major experience in modeling and/or rigging to please for the love of all things that are sacred in this world, investigate what I must do to be able to create a creature the size of an Acklay into a spawnable unit with accurate collisions.
I understand that I have asked this question a plentiful number of times but I feel it needs to be answered and explored. Ive been away from modding SWB2 for a while along with this forum.
I also would like to add that in the Odf attatched to the Acklay the line "IsAcklay" (or something to that effect) Has nothing to do with the collision.... the AI simply stop calling it an Acklay without this.
If anyone can give me a successful solution to this Problem I will personally Dedicate an entire day to your Awesomeness (there will be pics)
Thanks ahead of time and please ANY information on this topic will be more than helpful.




