Sculptris Software

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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FragMe!
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Sculptris Software

Post by FragMe! »

Fun bit of free software (Alpha version) way to high poly to be used in game but fun none the less. Made this is a very short period of time. Not too sure what it is though.
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Link to Sculptris
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The Nasal Abyss
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Re: Scupltris Software

Post by The Nasal Abyss »

Can you import a low-poly model and export a normal map of your changes?
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Re: Scupltris Software

Post by FragMe! »

Possibly I haven't tried, I know the program will export obj files but at anywhere from 10 to 100k polygons I am not sure how much you can filter it before it starts to look like a big pile of goo.
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Re: Scupltris Software

Post by DarthD.U.C.K. »

The Nasal Abyss wrote:Can you import a low-poly model and export a normal map of your changes?
you cant export normalmaps, but the highrezmodel and bake the normalmap in XSI:
highpoly:
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map:
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(the high-poly has 197k triangles, it nearly killed my computer)
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ANDEWEGET
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Re: Scupltris Software

Post by ANDEWEGET »

It looks just like ZBrush. You can bake your normal maps in xNormal, too. It doesnt really care how much Polies you have, it will just take longer to generate the map.
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Re: Sculptris Software

Post by AceMastermind »

Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.



*The main purpose of this software is for sculpting and painting models*

Sculptris Hotkey Cheat Sheet by 3dioot:
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DarthD.U.C.K.
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Re: Sculptris Software

Post by DarthD.U.C.K. »

*is being blown away by the sheer awesomeness of this program*
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Re: Sculptris Software

Post by Lephenix »

AceMastermind wrote:Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.
I have tested it , wonderfull , so easy to use , look my test , i made it in 2 minutes !

Look:
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DarthD.U.C.K.
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Re: Sculptris Software

Post by DarthD.U.C.K. »

i guess well need a skulptris-showcase thread soon
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Re: Sculptris Software

Post by Darth_Spiderpig »

:eek:

DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
Totally qft.
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StarkillerMarek
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Re: Sculptris Software

Post by StarkillerMarek »

Wow, is it really that easy? Is this stuff too high poly for BF2?
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Re: Sculptris Software

Post by DarthD.U.C.K. »

yeah i think twohundredthousand triangles might be too much for battlefront...

edit:
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i think the nose is the best :runaway:
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Re: Sculptris Software

Post by Lephenix »

DarthD.U.C.K. wrote:i guess well need a skulptris-showcase thread soon
Yes [on my forum]
Darth_Spiderpig wrote::eek: <BR sab="875"><BR sab="876"><BR sab="877">
DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
<BR sab="878"><BR sab="879">Totally qft.
Thanks ^^
StarkillerMarek wrote:Wow, is it really that easy? Is this stuff too high poly for BF2?
Yes , try ^^ .
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StarkillerMarek
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Re: Sculptris Software

Post by StarkillerMarek »

DarthD.U.C.K. wrote:yeah i think twohundredthousand triangles might be too much for battlefront...

edit:
Hidden/Spoiler:
Image
i think the nose is the best :runaway:
Alright, just asking. I tried it and it seems to be hard to do any real detail work anyway.
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DarthD.U.C.K.
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Re: Sculptris Software

Post by DarthD.U.C.K. »

no, you just need experience, most organic highdetailmodels today are made with sculptingsoftware
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Re: Sculptris Software

Post by 501st_commander »

i call it a water thing
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403586 triangles :runaway:
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RED51
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Re: Sculptris Software

Post by RED51 »

Just wondering, how many stock epIII clone troopers is that equal to? :P
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Re: Sculptris Software

Post by IndianaJoe »

234.37049941927990708478513356562

i wish i could say i did that in my head :D
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Re: Sculptris Software

Post by ecko_66 »

haha in that case I think the game could handle them if they were used as grenades...
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RED51
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Re: Sculptris Software

Post by RED51 »

Thats an entire army pretty much! :shock:
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