Sculptris Software
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FragMe!
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Sculptris Software
Fun bit of free software (Alpha version) way to high poly to be used in game but fun none the less. Made this is a very short period of time. Not too sure what it is though.
Link to Sculptris
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- The Nasal Abyss
- 1st Lieutenant

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Re: Scupltris Software
Can you import a low-poly model and export a normal map of your changes?
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FragMe!
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Re: Scupltris Software
Possibly I haven't tried, I know the program will export obj files but at anywhere from 10 to 100k polygons I am not sure how much you can filter it before it starts to look like a big pile of goo.
- DarthD.U.C.K.
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Re: Scupltris Software
you cant export normalmaps, but the highrezmodel and bake the normalmap in XSI:The Nasal Abyss wrote:Can you import a low-poly model and export a normal map of your changes?
highpoly:
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- ANDEWEGET
- Ancient Force

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Re: Scupltris Software
It looks just like ZBrush. You can bake your normal maps in xNormal, too. It doesnt really care how much Polies you have, it will just take longer to generate the map.
- AceMastermind
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Re: Sculptris Software
Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.
*The main purpose of this software is for sculpting and painting models*
Sculptris Hotkey Cheat Sheet by 3dioot:
*The main purpose of this software is for sculpting and painting models*
Sculptris Hotkey Cheat Sheet by 3dioot:
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- DarthD.U.C.K.
- Master of the Force

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Re: Sculptris Software
*is being blown away by the sheer awesomeness of this program*
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Lephenix
Re: Sculptris Software
I have tested it , wonderfull , so easy to use , look my test , i made it in 2 minutes !AceMastermind wrote:Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.
Look:
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- DarthD.U.C.K.
- Master of the Force

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Re: Sculptris Software
i guess well need a skulptris-showcase thread soon
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Darth_Spiderpig
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Re: Sculptris Software
Totally qft.DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
- StarkillerMarek
- Rebel Colonel

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Re: Sculptris Software
Wow, is it really that easy? Is this stuff too high poly for BF2?
- DarthD.U.C.K.
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Re: Sculptris Software
yeah i think twohundredthousand triangles might be too much for battlefront...
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Lephenix
Re: Sculptris Software
Yes [on my forum]DarthD.U.C.K. wrote:i guess well need a skulptris-showcase thread soon
Thanks ^^Darth_Spiderpig wrote:<BR sab="875"><BR sab="876"><BR sab="877">
<BR sab="878"><BR sab="879">Totally qft.DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
Yes , try ^^ .StarkillerMarek wrote:Wow, is it really that easy? Is this stuff too high poly for BF2?
- StarkillerMarek
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Re: Sculptris Software
Alright, just asking. I tried it and it seems to be hard to do any real detail work anyway.DarthD.U.C.K. wrote:yeah i think twohundredthousand triangles might be too much for battlefront...
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- DarthD.U.C.K.
- Master of the Force

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Re: Sculptris Software
no, you just need experience, most organic highdetailmodels today are made with sculptingsoftware
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501st_commander
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Re: Sculptris Software
i call it a water thing
403586 triangles
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403586 triangles
- RED51
- Jedi

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Re: Sculptris Software
Just wondering, how many stock epIII clone troopers is that equal to? 
- IndianaJoe
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Re: Sculptris Software
234.37049941927990708478513356562
i wish i could say i did that in my head
i wish i could say i did that in my head
- ecko_66
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Re: Sculptris Software
haha in that case I think the game could handle them if they were used as grenades...
- RED51
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Re: Sculptris Software
Thats an entire army pretty much! 


