As from istructions, I will now report on the topic.
I found the map pretty well made and gameplay excellent funny. Nothing to move on the "artistic" side.
However, I found 2 graphic bugs on map for now.
I cannot take screenshot from game, so I can only try to explain what & where. If someone told me how to, it will make a great service to the testing of maps like this.
First bug:
One of the wall of the church allow to see through.
Watching carefully, you'll notice it is not a matter of solid or not: the pieces don't fit one to another, they are separated in lenght by a few inches, and maybe not on the same line, slightly.
It is a matter of inches, but it is more than sufficient to cause such effect.
Now I have to explain where it is, with no screenies I rely on mini-map:
it is an external wall of the complex, you can see its position on minimap at the left of the central CP;
there is a short wall running from up to down on the minimap.
Here you can see the problem simply by running through the corridor between the wall itself and the pillars facing the snowy land. It is very evident, and a bit disturbing for immersion imo.
Second bug is very little in size and importance, but I report it for complete feedback:
always around the central CP in minimap, there is an exit from the complex to the external environment.
Where the floor ends to leave space to snowy terrain the ending section of the floor is not stable: it constantly change from floor texture to snow one, like a lamp that switch from off to on, depending on position from wich you're watching. Unluckly, you surely see it when approaching the exit going down from the upper stairs.
It is a very small section, and it is not so important, but it would be better if can be fixed.
If someone tell me how to take screenies, I reboot the map just to show you those things and their position.
I already know that it would be sufficient to press print key and go to the game folder or paste it to paint, but neither of those methods work for me...
Hope I was useful anyway.
UPDATE:
I edited this message to follow the site rules (thou shalt not double-post).
I had finished a new testing run right now. Well, to be frank, I started a new match just for fun - your map is great - but I was able to discover a few new bugs on my way.
Again, I cannot take screenies, but this time they are not so necessary except for #1.
#1 Graphic Bug:
It is easy to locate on the map: on the way between the two CP on the low-left in the map, in the interiors of the structure, floor texture is flashing. Not ALL the floor, just some small sections, but all the way long.
#2 Graphic Bug:
CIS Hero Darth Maul (excellent choice, imo) is Missing his weapon. Cannot see it. It makes very hard to play with, for the precision you need to place hits. It results to make him almost useless - and I usually RULE with Maul. :maulsaber:
#3 Probable Bug:
I was NEVER be able to unlock Republic Hero. OK, you can see it's me, but I was able to unlock CIS Hero several times a match, and with Republic I made at least three times the points I did with CIS: capture several CPs, slayered tons of Droids, etc, and so I was able to unlock all units (within jetpack).
But Republic Hero, is still unknown. So you could put an eye on his unlocking points.
Anyway, Great map, you did an excellent work.
I think it is better if you can solve Darth Maul missing weapon first, it is the biggest bug in map (apart Rep Hero one, which is in doubt).
Thanks in advance