Sky?!?!
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Elmo
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Sky?!?!
I do not understand the getting started document. I read it, do everything it telles me to do (concerning the sky) and the sky is STILL the default one. I read the getting started document like 5 times and did not get it. Could someone please give me a step by step tutorial on how to make a DIFFERENT sky? Any help would be much appreciated 
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Linus
RE: Sky?!?!
First of all, Elmo, open the [modID].SKY file in NotePad...
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Elmo
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Elmo
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Hebes24
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Go to BF2_ModTools\data_***\worlds\***\world1 folder. (*** = 3 letter Mod ID )
You will find there is a ***.sky file. this is not a texture or a msh, under the type, it should say it is a SKY file.
Open it in notepad,scroll down to this section:
Save, munge with common checked, and your new sky should be there.
You will find there is a ***.sky file. this is not a texture or a msh, under the type, it should say it is a SKY file.
Open it in notepad,scroll down to this section:
Now, if you have the texture and msh, msh.option, and tga.option for the sky you want to change it to, then put the texture name in the Texture section, and the msh name in the Geometry section.DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("sky_yav2");
}
}
Save, munge with common checked, and your new sky should be there.
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Elmo
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Elmo
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Elmo
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Tuskenjedi
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You still need to change your .sky file, as indicated above. I mentioned that you might copy the contents of the world1 folder into your world1 folder so that you are guaranteed to have all the right assets.Elmo wrote:You mean copy that world1 folder into my world1 folder? Even still it wouldnt work cause I need to make the necessary adjustments to my Sky file... right?
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Elmo
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Elmo
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