:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Taivyx
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Post by Taivyx »

Personally the things that stands out to me are the superb underwater laser effects.
Great work on those.
Unbelievable underwater effects too, the blurrred lights and the bubbles really add to it.
I like the large cavern the CIS are crossing in the 5th picture, adds to the variety of the environment.

This could be a noob question, but where could I get the seaweed assets? Or are they your own?

Ez'Shz: Sun'Ken will definitely be a must-download for me.
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Post by Caleb1117 »

Wow, incedible. :shock:
Reminds me allitle of Mannan: Murky Depths

@Taivyx
I think that "seaweed" is a reskined Felusia plant.
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Post by EGG_GUTS »

Amazing!!! :!: :!: :shock:

How big is the battle field from the looks of it huge!
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Post by Penguin »

its a small map, 128x128, can't be big or it would take forever to get around lol

PS: seaweed is SWBF 1 naboo and yavin grass edited and scaled :)
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Post by Fusion »

I hope I have BFII again before this comes out >.>
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Post by Caleb1117 »

We all hope you have BFII again before that. :|
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Post by cloneknight »

wow it looks so good! the new gunship also looks cool
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Post by trainmaster611 »

That's pretty amazing :)

Have you messed with the effects and what not and the physics?
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valiant
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Post by valiant »

yaya, and I'm a tester! Get well soon penguin!
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Post by Penguin »

Wootage! I got the KVM this morning, got my 2 computers up and running fine with 1 monitor/keyboard/mouse etc. I'll have to finish backing up my old computer so I can reformat it then reinstall the programs I need because right now it takes 30 mins to start up lol.
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Post by ARC_Trooper_phi658 »

yay for the KVM and the furthur progression of this map!
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Post by Darth_Z13 »

*GASP!*

That looks astounding! :)
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Post by Penguin »

Update: I've added 70% of the secret area! also added teleports around each different mode in secret areas so you can access the other modes areas. (so you can get into the 'real' secret area which is hidden in 1 mode area. Just need to figure out what to put in the 'real' secret area lol :/
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Post by Fusion »

Forget that, I'll just use Freecam :P
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Post by Penguin »

Its free cam proof xD I have the vis distances very low to reduce lag and for the underwater effect (no fog because that slows it all down, use a low vis distance and sky xD) So unless your close to it you won't be able to find it.
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Post by Maveritchell »

Penguin wrote:Update: I've added 70% of the secret area! also added teleports around each different mode in secret areas so you can access the other modes areas. (so you can get into the 'real' secret area which is hidden in 1 mode area. Just need to figure out what to put in the 'real' secret area lol :/
Pfft. Easter eggs. That's just a cheap trick to get people to play your map more. :P
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Post by Penguin »

xD Its even cheaper if the easter egg its self is cheap like on VDI lol. This one is well worth finding because, uhh, dunno lol. need to
Just need to figure out what to put in the 'real' secret area lol :/
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Post by Ace_Azzameen_5 »

Oooh, how about a suped up Eta 2 Actis?
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Maveritchell
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Post by Maveritchell »

Ace_Azzameen_5 wrote:Oooh, how about a suped up Eta 2 Actis?
Wish I'd thoughta that.
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Post by Penguin »

Map would be to small and cluttered for one unless I slowed it down to the speed of a LAAT, but it wouldn't be able to get out of the mod, all areas are blocked off by terrian and objects so that you can just fly/walk over to each area :/




EDIT:

Update: Started work on the Assault mode arena, 98% done, just need to adjust some lights to flicker and add health/ammo droids in the side rooms. before I start on the lua and sides for it.
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