Here's a little question:
Is there any way to change a troop so it's falling animation is the 'jet' animation used by the jet/dark troopers? If so could someone post an example of how to do it?
Jet Fall Troopers?
Moderator: Moderators
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Jet Fall Troopers?
You would have to rename the fall animation into the jetpack animation. I'm sorry but can't post an example right now
-
VF501
- Lieutenant Colonel

- Posts: 539
- Joined: Fri Jun 08, 2007 1:18 am
- Projects :: Various Stuff- Weapon models. UDK Stuff
- xbox live or psn: Vintage Tagious
- Location: Terra Firma, Sol System; Milky Way
Re: Jet Fall Troopers?
Actually you need to do more than that. You need to munge a completely new set of animations, the Jedi Creation Doc explains how. Even though it shows how to do it for melee attacks, the same steps are used for other animation sets (.anim, .zaabin, .zafbin files). Just select the animations and make a custom name but instead of using the default fall one, take it from a Jet trooper and rename it. Then munge the animation and call it in the unit odf.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Jet Fall Troopers?
I'm sorry i didn't notice that, i just do the munging etc. automaticly, so i only mentioned the renaming because the would be the biggest deal, apologise for that 
