Halo based Blood Gulch map
Moderator: Moderators
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VF501
- Lieutenant Colonel

- Posts: 539
- Joined: Fri Jun 08, 2007 1:18 am
- Projects :: Various Stuff- Weapon models. UDK Stuff
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- Location: Terra Firma, Sol System; Milky Way
Re: Halo Based Maps WIP
Teancum is right, just build a new skeleton with the same bone, root, effector names, and same hierarchy. This is most important. The new skeleton must be named and setup exactly the same as the stock template. The bones also need to have the same Rotation values.
Example
Template Skeleton, bone_neck: R x= 89.7 degrees
New Skeleton, bone_neck: R x= 89.7 degrees
The new skeleton's bone_neck needs to have the same rotation as the template bone_neck (or whatever other bone is there). Otherwise weird things happen ingame. The reason is the game uses the rotation values to determine the animations. For my elite, the bone_head is verticle instead of horizontal. When I had it horizontal on the old skeleton, the head stared straight up as that was the rotation value in the animation for that bone.
Example
Template Skeleton, bone_neck: R x= 89.7 degrees
New Skeleton, bone_neck: R x= 89.7 degrees
The new skeleton's bone_neck needs to have the same rotation as the template bone_neck (or whatever other bone is there). Otherwise weird things happen ingame. The reason is the game uses the rotation values to determine the animations. For my elite, the bone_head is verticle instead of horizontal. When I had it horizontal on the old skeleton, the head stared straight up as that was the rotation value in the animation for that bone.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
Can you resize bones?
- AceMastermind
- Gametoast Staff

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Re: Halo Based Maps WIP
Just use Unit_Template_Beta and adjust the bones however you like to fit your character and export a new basepose with your new configuration as well, the animations pull bone location data from the basepose.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
So a basepose is just the bones without unit I'm guessing?
I think I'll go without a grunt for now, too confusing.
I think I'll go without a grunt for now, too confusing.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Halo Based Maps WIP
its doesnt nmatter, if thge units mesh is included in the basepose or not, just scale the bones as you want and export (export animstions, export fk animations) call the mesh basepose, munge it, take it as scelleton for your unit and you are done!
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
Got a Halo 1 style marine model by the maker of the spartan model also used.(Have it mostly textured(need help on face and rigging).
If anyone knows where I can find some haloish weapons or props, that'd be a help.(Or anyone willing to help on rigging the marine or texture the face)
Completely scrapped Battle Creek to start over on it.
If anyone knows where I can find some haloish weapons or props, that'd be a help.(Or anyone willing to help on rigging the marine or texture the face)
Completely scrapped Battle Creek to start over on it.
- GangsterJawa
- Sith

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- Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw
Re: Halo Based Maps WIP
You did see this, right?
Hidden/Spoiler:
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
[/quote]GangsterJawa wrote:You did see this, right?Hidden/Spoiler:
VF501's Elite? Yep. He posted it earlier in the topic.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
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Re: Halo Based Maps WIP
he meant the skin 
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Nova Hawk
- Banned
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- Joined: Mon Sep 22, 2008 3:17 pm
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Re: Halo Based Maps WIP
Wow, cool skin! 
- HobGoblin_264
- Command Sergeant Major

- Posts: 283
- Joined: Wed Jun 20, 2007 1:26 pm
Re: Halo Based Maps WIP
Contact ComputerGeek. He has some halo weapons he posted in the XSI showcase form.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
From what I can tell, they aren't released though.HobGoblin_264 wrote:Contact ComputerGeek. He has some halo weapons he posted in the XSI showcase form.
-
Smug
- Corporal

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Re: Halo Based Maps WIP
You know what would be crazy awesome? A space battle above, with pelicans and whatever the transport ship is for the covenant, the capitol ship for the spartans could be a frigate, but idk what a covenant ship would be.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
ODST.
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Grev
- Hoth Battle Chief

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Re: Halo Based Maps WIP
I like what you did! If you'd like, I could do some minor edits to make the armor more true to the ODST.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo Based Maps WIP
That'd be great!Grev wrote:I like what you did! If you'd like, I could do some minor edits to make the armor more true to the ODST.
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Nova Hawk
- Banned
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Re: Halo Based Maps WIP
What is ODST?
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AQT
- Gametoast Staff

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NullCommando
- Jedi

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- Location: Earth
Re: Halo Based Maps WIP
And ODST Stands for, Orbital Drop Shock Troopers.
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Nova Hawk
- Banned
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Re: Halo Based Maps WIP
Oh yeah, now I remember.

