Hidden/Spoiler:
[code] ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep212th.lvl",
"rep_inf_ep2_jettrooper_rifleman",
"rep_inf_ep2_jettrooper_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_jettrooper_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_recon",
"rep_inf_ep3_commander",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder,")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hover_aat",
"cis_hero_grievous")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep2_jettrooper_rifleman",9, 25},
assault = { "rep_inf_ep2_jettrooper_rocketeer",1, 4},
engineer = { "rep_inf_ep2_engineer",1, 4},
sniper = { "rep_inf_ep2_jettrooper_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1,4}
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
AddUnitClass(REP, "rep_inf_ep3_officer",1,4)
AddUnitClass(REP, "rep_inf_ep3_jettrooper",1,4)
AddUnitClass(REP, "rep_inf_ep3_recon",1,4)
AddUnitClass(REP, "rep_inf_ep3_commander",1,4)[/code]
ReadDataFile("dc:SIDE\\rep212th.lvl",
"rep_inf_ep2_jettrooper_rifleman",
"rep_inf_ep2_jettrooper_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_jettrooper_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_recon",
"rep_inf_ep3_commander",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder,")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hover_aat",
"cis_hero_grievous")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep2_jettrooper_rifleman",9, 25},
assault = { "rep_inf_ep2_jettrooper_rocketeer",1, 4},
engineer = { "rep_inf_ep2_engineer",1, 4},
sniper = { "rep_inf_ep2_jettrooper_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1,4}
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
AddUnitClass(REP, "rep_inf_ep3_officer",1,4)
AddUnitClass(REP, "rep_inf_ep3_jettrooper",1,4)
AddUnitClass(REP, "rep_inf_ep3_recon",1,4)
AddUnitClass(REP, "rep_inf_ep3_commander",1,4)[/code]
Hidden/Spoiler:
[code] ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep2_jettrooper_rifleman",
"rep_inf_ep2_jettrooper_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_jettrooper_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper
ReadDataFile("dc:SIDE\\rep212th.lvl",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_recon",
"rep_inf_ep3_commander",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder,")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hover_aat",
"cis_hero_grievous")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep2_jettrooper_rifleman",9, 25},
assault = { "rep_inf_ep2_jettrooper_rocketeer",1, 4},
engineer = { "rep_inf_ep2_engineer",1, 4},
sniper = { "rep_inf_ep2_jettrooper_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1,4}
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
AddUnitClass(REP, "rep_inf_ep3_officer",1,4)
AddUnitClass(REP, "rep_inf_ep3_jettrooper",1,4)
AddUnitClass(REP, "rep_inf_ep3_recon",1,4)
AddUnitClass(REP, "rep_inf_ep3_commander",1,4)[/code]
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep2_jettrooper_rifleman",
"rep_inf_ep2_jettrooper_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_jettrooper_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper
ReadDataFile("dc:SIDE\\rep212th.lvl",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_recon",
"rep_inf_ep3_commander",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder,")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hover_aat",
"cis_hero_grievous")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep2_jettrooper_rifleman",9, 25},
assault = { "rep_inf_ep2_jettrooper_rocketeer",1, 4},
engineer = { "rep_inf_ep2_engineer",1, 4},
sniper = { "rep_inf_ep2_jettrooper_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1,4}
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
AddUnitClass(REP, "rep_inf_ep3_officer",1,4)
AddUnitClass(REP, "rep_inf_ep3_jettrooper",1,4)
AddUnitClass(REP, "rep_inf_ep3_recon",1,4)
AddUnitClass(REP, "rep_inf_ep3_commander",1,4)[/code]
By the way, this is the 212th from the convo pack.
thanks


