How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
What is Terra Strife?
Well it's a 3rd person modern combat mappack I'm making, with real-life weapons and some concept ones created by me. Terra Strife ModDB page
So without further ado here they are
M16A2 Rifle (Semi automatic and 3-round burst, 5.56x45mm NATO cartridge, 30-round magazine, basic ironsights) Created by Taivyx
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AK47 Assault Rifle (Semi and Fully Automatic, 7.62x39mm M43 cartridge, 30-round magazine, basic ironsights) Created by Taivyx
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Beretta M9 Pistol (Semi automatic, 9x19mm Parabellum cartridge, 15-round magazine, Basic sights) Created by Taivyx
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H&K MP5 Submachine Gun (Semi and Fully Automatic, 9x19mm Parabellum cartridge, 30-round magazine, ACOG Tactical Sight) Created by Taivyx
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XF223 Sniper Rifle (Concept by Taivyx, Semi Automatic, 7.62×51 mm NATO cartridge, 15-round magazine, XF130 Specialized Scope)
Kudos to Repsharpshooter for the awesome texture on this one
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Remington 1100 Shotgun (Semi Automatic, 12-guage ammunition, inner tube magazine, basic ironsights) Created by Taivyx
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M40 Sniper Rifle (Bolt-Action, 7.62×51 mm NATO, 5-round magazine, Unertl 10x telescopic sight) Created by Taivyx
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XM8 Assault Rifle (Semi and Fully Automatic, 5.56x45 mm NATO, 30-round magazine, Unmagnified reflex sight) Created by Taivyx
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Dragunov SVD Sniper Rifle (Semi-Automatic, 7.62x54mmR, 10-round magazine, PSO-1 telescopic sight) Created by Taivyx
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MAC-10 Submachine Gun/Machine Pistol (Fully Automatic, .45 ACP, 30-round magazine, basic ironsights) Modelled by tsurugi13, Textured by Taivyx
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RPG-7 (Rocket-propelled Grenade Launcher) (One-shot reload, PG-7VL HEAT Warhead, UP-7V Telescopic sight) Created by Taivyx
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M4A1 w/ attached M203 Grenade Launcher
(M4A1: Semi and Fully Automatic, 5.56x45 mm NATO, 30-round magazine, Trijicon ACOG 4x) (M203: Single-shot, 40x46 mm grenade, Pump-reload) Created by Taivyx
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High Mobility Multipurpose Wheeled Vehicle (HMMWV or Humvee) Created by Actiroan
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Updates to come
If anyone wants a wireframe of any of these models just pm me.
Comments? Questions? Concerns? Post away
Whoah barrage of comments after a week of inactivity
And Grev, may I direct you toward the third line of the first post:
What is Terra Strife?
Well it's a real-life 3rd person combat mappack I'm making, with real-life weapons and some concept ones created by me.
Model creation currently is suspended for the time being, gotta work on something for a school science project, (which I'll post later on in the Model Showcase Thread), but I'm still tweaking gameplay factors and the sides pre-alpha gameplay test map is nothing short of fun
Grev wrote:I think the sniper rifle shot looks real. Also, just a suggestion, why not scale down the rocket and remove the color radius for the bullet?
Trainmaster talked to me about that, and I tried it but it didn't look as good as the ordnance I'm using now.
Grev wrote:I think the sniper rifle shot looks real. Also, just a suggestion, why not scale down the rocket and remove the color radius for the bullet?
Trainmaster talked to me about that, and I tried it but it didn't look as good as the ordnance I'm using now.
What you really ought to do is just get a particle effect as a TrailEffect and create a tracer on an invisible bullet. I might be able to make you a decent one, if you want.
but maybe if you have time, try to fade the textures a little bit (darker on botton, ect) because the bf2 lighting doesn't show that on weapons very well.
Thanks for all the feedback guys!
I'll look into your suggestion when summer comes around Syth, right now I'm just trying to get stuff done
Playing through my sides testing map, I realized I haven't done any weapons for the bad guys except the AK47.
Thus I'll probably start on a dragunov sniper rifle soon, maybe even a G3 assault rifle.
Caleb1117 wrote:Make a P90 and I will love you.
Heh, I'm using Penguin's , which is amazingly sweet.
Grev wrote:I think the sniper rifle shot looks real. Also, just a suggestion, why not scale down the rocket and remove the color radius for the bullet?