Door TGA

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Daniel0605
Private Third Class
Posts: 47
Joined: Wed Nov 14, 2007 11:42 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Dominica
Contact:

Door TGA

Post by Daniel0605 »

I put a logo on the tga of a door (tat2_bldg_set01) and when I tried it in game, the door looked how it originally looked. Is there anywhere you have to put dc:?
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: Door TGA

Post by MercuryNoodles »

Any level assets in your munged map are loaded whenever you play the map without the need for special commands. That said, what exactly did you do? For all we know, your edited asset is in the wrong folder, not yet munged, etc, etc.
User avatar
Daniel0605
Private Third Class
Posts: 47
Joined: Wed Nov 14, 2007 11:42 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Dominica
Contact:

Re: Door TGA

Post by Daniel0605 »

MercuryNoodles wrote:Any level assets in your munged map are loaded whenever you play the map without the need for special commands. That said, what exactly did you do? For all we know, your edited asset is in the wrong folder, not yet munged, etc, etc.
Ok. I got Tatooine Mos Eisley into my ABC folder and Mos Eisley worked in game. Then under data_abc_worlds_abc_msh, I pasted a picture onto tat2_bldg_set01 in gimp. Then i munged the map, tested it out. The doors did not have the logo.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Door TGA

Post by Teancum »

Try to clean then then munge. Since the file is the same size the munge sometimes doesn't pick up that it's different.
User avatar
Daniel0605
Private Third Class
Posts: 47
Joined: Wed Nov 14, 2007 11:42 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Dominica
Contact:

Re: Door TGA

Post by Daniel0605 »

Teancum wrote:Try to clean then then munge. Since the file is the same size the munge sometimes doesn't pick up that it's different.
I don't really get what "clean" does. I selected Worlds:ABC, Sides: EVERYTHING, and I checked common. I pressed clean in visualMuunge and then I pressed munge once it was done. It didn't work. No logo on the doors.
mutedrancor
Master Sergeant
Master Sergeant
Posts: 177
Joined: Fri Dec 07, 2007 8:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: HMMM.......

Re: Door TGA

Post by mutedrancor »

Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Door TGA

Post by Xavious »

Look around the msh folder of the Tatooine assets; I'm pretty sure there's a different tga file in there somewhere that you need to reskin instead.
User avatar
Daniel0605
Private Third Class
Posts: 47
Joined: Wed Nov 14, 2007 11:42 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Dominica
Contact:

Re: Door TGA

Post by Daniel0605 »

Xavious wrote:Look around the msh folder of the Tatooine assets; I'm pretty sure there's a different tga file in there somewhere that you need to reskin instead.
There are tat2_bldg_set01_bump (black and white) , and tat2_bldg_set01_lowrez (small picture). Do I need to put the logo on all 3 of them?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Door TGA

Post by Xavious »

There's also a tat_bldg_set01.tga in the msh/PC folder. Try changing that one.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Door TGA

Post by Maveritchell »

Oh, yeah. If you have a PC folder it'll overwrite whatever's in the regular .msh folder. PC folder takes priority in a munge.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Door TGA

Post by Caleb1117 »

Maveritchell wrote:Oh, yeah. If you have a PC folder it'll overwrite whatever's in the regular .msh folder. PC folder takes priority in a munge.
THATS what PC is for, always wondered that.


... >.>


Thanks.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Door TGA

Post by Taivyx »

He got it working, it was a RLE compression error
Post Reply