ATPT Walker animation

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

ATPT Walker animation

Post by FragMe! »

I have taken the first step in to a larger world or something like that.
First let me say this is a shipped model (it was in SWBF1 files but no anims) the anims were in BF2 assets but no model msh. The anims we also incomplete. It could stand idle, turn on spot but if you tried to move you would go nowhere fast so I decided I'd try to give it some new anims. This video is the first step :funny2: it is the walk cycle. To those in the know it does not have the transition forward yet. I slowed down the playback animation so it can be seen better. Still have to do the even more fun part of getting it in game but here is the video.

http://s110.photobucket.com/albums/n84/ ... alker2.flv
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: ATPT Walker animation

Post by Caleb1117 »

Wow! That's a great animation. The movements are fluid, and realistic looking, particularly in the foot. The way the foot droops alittle mid lift really adds to the realism. If you complete animations for it, it would be cool for someone to remodel the body into a shape more like the typical (Imperial) ATPT though.

Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: ATPT Walker animation

Post by DarthD.U.C.K. »

minologuy made an atpt and he wanted to try to get it ingame when he saw the frag,e got robby working
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: ATPT Walker animation

Post by minilogoguy18 »

Yeah I know how to get it working I just need an older version of XSI to export it since I cannot. It's not a bad animation but everything looks too static and unrealistic like it's an animatronic puppet. Use spline interpolation to try to get it to look a lil more lifelike, it looks like you're using linear.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: ATPT Walker animation

Post by FragMe! »

Here is a small update, the walker is in game, yes the animation leaves a bit to be desired but that wasn't the sole purpose of this, it is more to figure out what is needed to get new walker animations to work in game which they do. I am already redoing the animation again :roll: This is a combination of the shipped anims and the walk anim I did. The walk anim that is in the shipped assets just stood in place and stomped his feet very fast. So here is a quick 45 sec video of it in game. Oh yes I know the pilot is not in the right position.

Walker Video
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: ATPT Walker animation

Post by RepSharpshooter »

Saw it, and it looked great. Nice progress! :)
Tygr
Corporal
Corporal
Posts: 150
Joined: Mon Aug 25, 2008 1:11 pm

Re: ATPT Walker animation

Post by Tygr »

So the AT-PT can't use the Imperial AT-ST or Republic Scout Walker animations?

Very nice animation, BTW!
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: ATPT Walker animation

Post by obiboba3po »

fragme you are officially the animation king now lol. great anim though :)
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: ATPT Walker animation

Post by FragMe! »

@all thanks for tha comments
Tygr wrote:So the AT-PT can't use the Imperial AT-ST or Republic Scout Walker animations?

Very nice animation, BTW!
The ATST movements are wrong for this type of walker, and for the republic oneman walker some of the bones are all labeled differently so the new skeleton would have to be applied anyway plus this is to see if new walker anims can be put in game. I know the MandeRek has a few walkers he would love to give anims to.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: ATPT Walker animation

Post by MandeRek »

FragMe! wrote:@all thanks for tha comments
Tygr wrote:So the AT-PT can't use the Imperial AT-ST or Republic Scout Walker animations?

Very nice animation, BTW!
The ATST movements are wrong for this type of walker, and for the republic oneman walker some of the bones are all labeled differently so the new skeleton would have to be applied anyway plus this is to see if new walker anims can be put in game. I know the MandeRek has a few walkers he would love to give anims to.
About that, you really helped me. As far as I'm going, that new 4-legged droideka/unit is working fine.. I'm like 20% done though..
Post Reply