How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
I have taken the first step in to a larger world or something like that.
First let me say this is a shipped model (it was in SWBF1 files but no anims) the anims were in BF2 assets but no model msh. The anims we also incomplete. It could stand idle, turn on spot but if you tried to move you would go nowhere fast so I decided I'd try to give it some new anims. This video is the first step it is the walk cycle. To those in the know it does not have the transition forward yet. I slowed down the playback animation so it can be seen better. Still have to do the even more fun part of getting it in game but here is the video.
Wow! That's a great animation. The movements are fluid, and realistic looking, particularly in the foot. The way the foot droops alittle mid lift really adds to the realism. If you complete animations for it, it would be cool for someone to remodel the body into a shape more like the typical (Imperial) ATPT though.
Yeah I know how to get it working I just need an older version of XSI to export it since I cannot. It's not a bad animation but everything looks too static and unrealistic like it's an animatronic puppet. Use spline interpolation to try to get it to look a lil more lifelike, it looks like you're using linear.
Here is a small update, the walker is in game, yes the animation leaves a bit to be desired but that wasn't the sole purpose of this, it is more to figure out what is needed to get new walker animations to work in game which they do. I am already redoing the animation again This is a combination of the shipped anims and the walk anim I did. The walk anim that is in the shipped assets just stood in place and stomped his feet very fast. So here is a quick 45 sec video of it in game. Oh yes I know the pilot is not in the right position.
Tygr wrote:So the AT-PT can't use the Imperial AT-ST or Republic Scout Walker animations?
Very nice animation, BTW!
The ATST movements are wrong for this type of walker, and for the republic oneman walker some of the bones are all labeled differently so the new skeleton would have to be applied anyway plus this is to see if new walker anims can be put in game. I know the MandeRek has a few walkers he would love to give anims to.
Tygr wrote:So the AT-PT can't use the Imperial AT-ST or Republic Scout Walker animations?
Very nice animation, BTW!
The ATST movements are wrong for this type of walker, and for the republic oneman walker some of the bones are all labeled differently so the new skeleton would have to be applied anyway plus this is to see if new walker anims can be put in game. I know the MandeRek has a few walkers he would love to give anims to.
About that, you really helped me. As far as I'm going, that new 4-legged droideka/unit is working fine.. I'm like 20% done though..