SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Yep, yur gun. :thumbs:

I bashed on Luke's legs, but I'm still playing with the envelope.

Oh, and the pads are because I couldn't get the shoulders to deform well...

Image
wire
Hidden/Spoiler:
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

aaah, better
*sees the stormieshoulderpads* id make new shoulderpads though, the stormiepads are so easily recognized
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Much better, good job kinetos! :wink:
VF501
Lieutenant Colonel
Lieutenant Colonel
Posts: 539
Joined: Fri Jun 08, 2007 1:18 am
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
xbox live or psn: Vintage Tagious
Location: Terra Firma, Sol System; Milky Way

Re: SWBF Series Model Showcase Thread v4.0

Post by VF501 »

MsHwIz wrote:UMP45
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
1&3: Too much disparity of detail between those areas and the rest of the gun. Is this a Hi-poly or a low poly? You need to evenly distribute the detail for a more refined and easier to handle mesh and a more professional quality. 24+ sided cylinders should only be on large props or on Hi-Poly models that normal maps are baked off of.

2: The Picatinny Rail system is not just rectangles mounted on top. I drew the front profile view of them to show what they look like.

4: Compared to the rest of the gun that area is too blocky and unrefined. A slight bevel on the edges and more curvature to the inside parts would be more accurate and wouldn't affect polycount much.
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

kinetosimpetus wrote:
Oh, and the pads are because I couldn't get the shoulders to deform well...
I would say kitbash Han's arms, then again we don't have an envelope ref of him dont we..?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

why would you need a reference for the enveloping?
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

DarthD.U.C.K. wrote:why would you need a reference for the enveloping?
The only envelope map I know of is of shoulderpadded models (i.e. unit_template's clone trooper)

Figuring out envelopes for organics may, like kinos said, result in some weird deforms.

Unless you got such refs, then can I pls use em too? :D
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v4.0

Post by minilogoguy18 »

Just envelope the mesh yourself, it's really easy.
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

minilogoguy18 wrote:Just envelope the mesh yourself, it's really easy.

Well I try my best :wink:
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Couple of new explosive devices just because the others get boring after a while.


Trip Mine. Little lights blink although I may just make them glow.
Hidden/Spoiler:
Image

Image
Det Pack. Once again the red lights blink, I must have a blink fixation.
Hidden/Spoiler:
Image

Image
All models and textures are original (with the exception of the leather bits on the trip mine but I will probably remake it.)

Just noticed the pictures in game look ugly (lowresish), but really they look good in game, really.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Wow. They look like awesome duplicates of the JKA ones! Do they activate like the JKA ones? As in, with the trip mine, is there a laser that activates the mine?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Yes it activates by a laser :wink: it just happens to be a very round laser.

No really it doesn't for two reasons, Pandemic. So it operates like a regular mine, proximity, also tried doing an emitter etc but it always want to go up no matter what orientation of the mine.
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: SWBF Series Model Showcase Thread v4.0

Post by Commander_Fett »

pretty awesome looking mines there Fragme!. Bummer about the lack of laser tripping, but cool nonetheless. I hope you plan on releasing those :D
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks awesome! did you use ambienceocclusion on them?
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Ok, presenting the kitbashed Navy Commando
Hidden/Spoiler:
Image
About to start the envelope, unless, anyone got any gripes bout it. I'm looking for input more on the chestplate and helmet.

Do the chestplate and helmet connect with the refs here I used?
Hidden/Spoiler:
ImageImage
Right, wireframe:
Hidden/Spoiler:
Image
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Custom animation for DC-15aImage
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

kinetosimpetus wrote:Custom animation for DC-15aImage

Farther into the vid, I can see his left arm is quite stiff, might wanna bend it a bit.
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

kinetosimpetus wrote:Custom animation for DC-15aImage
Look at his head, wonder how he can aim looking at his feet.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

CodaRez wrote:Ok, presenting the kitbashed Navy Commando
Impressive......most impressive.


@Frag: love the mines :)
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

@CodaRez: Looks perfect IMO.

@kinetos: I think the head is ok, nice animation. :thumbs:
Locked