The Darth Bane Series, Map One - Apatros - Mining Colony
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- Par3210
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
we are trying to be as accurate as we can! ive taken a break from modding to help a newcomer to modding which is a close mate for a while but when I'm back we'll be back with a huge update! Updating first post with Darth Spiderpigs new screenies.
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Xavious
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Accurate... to what exactly? The screenshots posted don't look a whole lot like any Korriban I've seen.Par3210 wrote:we are trying to be as accurate as we can! .
- Par3210
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Don't ask me, Darth_Spiderpig is doing Korriban. I know by playing KOTOR about Korriban and I wll inform him and ask him to change it so it looks more accurate 
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The_Emperor
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
It'd be a whole lot better if you recolored the geonosis textures to a more... Korribanesque color.
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Darth_Spiderpig
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
k guys
Thanks for constructive critisism
EDIT:
Light changed, what do you think?
I'm on itThe_Emperor wrote:It'd be a whole lot better if you recolored the geonosis textures to a more... Korribanesque color
Yeah, I think I can add them.Lord Bardar wrote:Out of curiosity, will your Korriban map have the old dead Sith Lord temples in the desert, where Bane thought he would find an answer but instead almost died?
The Saleucami bulbs will be taken out, and I added the trees only that the map doesn't look so empty. Will take a few out.Xavious wrote:There definitely weren't bunches of trees and foliage-covered rocks. Get rid of those and reskin the rest of objects to match.
LOL, I've decided yesterday to eeriment a bit with the light, but I didn't knew how. Then I figured it ot, but thanks for the pic.mswf wrote:If you can't find the ambient light button...
I'm on it, sirTK432 wrote:also try playing around with the lightnings a bit more (look at a pic of koriban and try to recreate it).
Have done, pics coming today.YTF wrote:A lot of objects seem to stand out (particularly the Rhen Var objects and the Geonosis rocks). I would reskin those to blend in with the terrain a little more.
Thanks for constructive critisism
EDIT:
Light changed, what do you think?
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- General_Nate
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- TK432
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
looks better, though i would do it less intense and just a bit more orange
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Darth_Spiderpig
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
ThanksGeneral_Nate wrote:Better!
Like that?TK432 wrote:looks better, though i would do it less intense and just a bit more orange
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- Par3210
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
nice one but you still have to delete the trees ot make it look barren like geonosis 
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Darth_Spiderpig
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Hey,congraz Par
I think I will let the trees ingame, without them the map looks too empty.
I think it looks good, the academy should have some trees

I think I will let the trees ingame, without them the map looks too empty.
I think it looks good, the academy should have some trees
- Par3210
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
seriously though there was NO trees at all on korriban, if you want it to look better and more movie/book accurate i'd take them away...
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Darth_Spiderpig
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Lord Bardar
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
the ground still looks a little brown, you should orange it up.
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Xavious
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Just nitpicking, but the Mygeeto building looks out of place. In addition to removing the trees and plants, consider replacing any Mygeeto props with props that fit Korriban a bit better (crumbling stone pillars, temples, etc).
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Darth_Spiderpig
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
hmmm, yeah, you're right, Xav'.
But Idon't see how I can make some Yavin Temples and Houses look like an academy
I will take them out, they look a bit missplaced, indeed.

But Idon't see how I can make some Yavin Temples and Houses look like an academy
I will take them out, they look a bit missplaced, indeed.
- bobfinkl
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Make the academy inaccessible and cover it up by geo spires and terrain or something like that.Darth_Spiderpig wrote:hmmm, yeah, you're right, Xav'.
But Idon't see how I can make some Yavin Temples and Houses look like an academy
I will take them out, they look a bit missplaced, indeed.![]()
And to help you fill the map, from what I've seen of Korriban there were loads of pillars (reskinned yavin/rhen var pillars) and destroyed walls all over the place (reskinned yavin/rhen var walls), also loads of little holes in the ground.
- TK432
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
yup there are a lot of pillars on korriban
heres a reference
as for a academy i think there are many rhen var buildings, im sure some fit into it
heres a reference
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Bly
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
As long as the Rhen Var buildings are reskinned so that they aren't snowy.TK432 wrote: as for a academy i think there are many rhen var buildings, im sure some fit into it
Other than that, good work so far Par!
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Darth_Spiderpig
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Excuse me, am I missing something?Bly wrote:Other than that, good work so far Par!
- Par3210
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Re: The Darth Bane Series, Map One - Apatros - Mining Colony
Yes, I believe this is Bly off my Xfire list who used to join my rpgs a lot. I guess he's getting into modding, although him and his friend was already making a RPG map anyway. 

