Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)

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Stager00

Post by Stager00 »

Nice ideas! Thanks for the feedback.

This weekend's final will have destructables...soon as I sort out the VRAM lag they are causing.


Im working on a HOTH XL now as well.
Scult

Post by Scult »

You could just make a new padme skin with a droid blaster
Sans_Fi

Post by Sans_Fi »

Ask Alex533 for his AOTC Anakin, the one seen in Yavin 4: Arena (beta v0.975)...
Its me, or when i play as Anakin skywalker (for exaple) i dont see any ObiWan or KiAdiMundi around now, but i see Dooku and Grievous, and i saw them in the first version.
Stager00

Post by Stager00 »

They're still there...Its possible they are taking more flyers now..as the air battle got more dense. There are 128 units running around at any given time, both land and air...Its possible they just may be flying when your looking for them.
Alex533

Post by Alex533 »

If you wanted me to, I could make an Obi ep2 skin from the Anakin model.
Providing someone tells me where I may find Anakins texture file.
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Teancum
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Post by Teancum »

I'm thinking it's probably rep_inf_episode3anakin.tga or rep_inf_anakin.tga (in assets/sides/rep/msh).
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Post by Mekko »

My game crashes a few seconds after the game starts :'-( but not when i remove the bots...
Alex533

Post by Alex533 »

I can only find a file that has his hair but the rest is transparent.
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Post by Teancum »

Off Topic Alex-- you should do an Ep I Obi-Wan. That'd be so sweet, and probably easy to do from the std jedi model.
Alex533

Post by Alex533 »

I might try it, but after Ep2 Kenobi perhaps. I also noticed that Pandemic used ep2 Obi as a reference for ep3 Kenobi, strangely. But I still neeed to know where the normal Anankin texture is.
Guest

Post by Guest »

v.1.4 is great and epic, but have many glitshes...

Stager00
can you fix bugs or this impossible? (if it impossible - remove some objects)
Jessicka

Post by Jessicka »

Please leave the anakin from episode 3 in, it doesn't have to be 100% authentic, don't put that ep 2 version in, that one is just not that great. I really like this map otherwise, besides the view bugs which are minor. I also noticed and maybe someone posted sometimes ai gets stuck in wreckage.
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Post by Jango_Fett_A »

Awesome!!! Downloading now!!! version 1.4
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Post by Jango_Fett_A »

Just played the map, it's great but i found some problems. For some reason, lots of the map appears white, i don't know why though. Also, when i look at the ships in the sky, they dissapear. Is there a reason for this? It happens to a lot of user made maps for me. Do i need a patch or something?

Here's a screen of the white stuff on the map (sorry, you have to upload through yousendit)
http://s26.yousendit.com/d.aspx?id=0PXY ... 189DW5QI81
Last edited by Jango_Fett_A on Mon Mar 20, 2006 7:30 pm, edited 2 times in total.
Stager00

Post by Stager00 »

I noticed the AI occasionally getting stuck behind the LAAT wreckage...I have it on the list for the Final release this weekend. Also noticed the REP AI wanting to charge up the hill to get to the Command post in the CIS ship.

As for the view distance thing with the battle prop dome in the sky..Cant do much with that....

Im keeping a list of the bugs to fix before this weekends FINAL.

Thought about some generic JEDI in the mix..any thoughts on this?
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Post by Jango_Fett_A »

Jedi are always good, if you can get the ones from the jedi temple level and make them the locals, it would be cool.
Darkwedge

Post by Darkwedge »

Be nice to have Kit Fisto from the Xbox version, they always get the Battlefront stuff first :cry:
Stager00

Post by Stager00 »

So...

what are the thoughts on the Cap ships? Need to go? or stay?
Im not sure about them being there...
him

Post by him »

i cant play this map every time i try it says fatal error, could not open mission.lvl
Darkwedge

Post by Darkwedge »

About the capital ships... like I said before its a bit werid having EPIII cap ships in a EPII world. Now I know you cant help it if other models cant suport hangars but those are my thoughts on it.
Last edited by Darkwedge on Mon Mar 20, 2006 7:58 pm, edited 1 time in total.
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