The "Help me find a known PRE-EXISTING asset" topic (II)
Moderator: Moderators
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Can Someone re-upload Deviss's Clone-Stormtroopers (Clone-stormies"?
- DarthSolous
- Chief Warrant Officer

- Posts: 351
- Joined: Fri Sep 14, 2012 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wielding the Dark Side of the Force on Korriban
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Do you mean the ones using pieces of EP3 clones and combining them with stormtrooper armor? Because I may have those.jdee/barc wrote:Can Someone re-upload Deviss's Clone-Stormtroopers (Clone-stormies"?
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
- DarthSolous
- Chief Warrant Officer

- Posts: 351
- Joined: Fri Sep 14, 2012 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wielding the Dark Side of the Force on Korriban
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Does anyone have these, because the links are broken:
http://www.gametoast.com/forums/viewtop ... 64&t=22235
http://www.gametoast.com/forums/viewtop ... 64&t=21002
http://www.gametoast.com/forums/viewtop ... 64&t=17770
Thanks
EDIT: And this one: http://www.gametoast.com/forums/viewtop ... 64&t=13989
http://www.gametoast.com/forums/viewtop ... 64&t=22235
http://www.gametoast.com/forums/viewtop ... 64&t=21002
http://www.gametoast.com/forums/viewtop ... 64&t=17770
Thanks
EDIT: And this one: http://www.gametoast.com/forums/viewtop ... 64&t=13989
- TWINKEYRUNAWAY
- Lieutenant General

- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
does anyone know where there is Hd empire skins? Or at the least reguler empire skins for the stormtrooper, scout trooper, shock trooper, engineer, commander and dark trooper? I keep getting linked to the clone ones which is not what im looking for.
-
hunpeter12
- Command Sergeant Major

- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
I'm curious if someone could reupload the Raxus Prime models from Teancum's secret assets.
I couldn't find any working link for it. Thanks!
I couldn't find any working link for it. Thanks!
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Included in this archive:hunpeter12 wrote:I'm curious if someone could reupload the Raxus Prime models from Teancum's secret assets.
http://www.mediafire.com/?1o7d82a397alvom
also linked from this thread:
http://www.gametoast.com/forums/viewtop ... 90#p444990
click the word 'those'
-
fasty
- 1st Lieutenant

- Posts: 438
- Joined: Thu Apr 15, 2010 4:17 am
- Projects :: Server modding
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
All of the XSI 30 day free trials in this thread are gone, could anyone reupload them?
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Are you ok just using Mod Tool 7.5 and ANDE's ZETools plugin? I can upload all of the Foundation trials again but at this point they're obsolete.
-
fasty
- 1st Lieutenant

- Posts: 438
- Joined: Thu Apr 15, 2010 4:17 am
- Projects :: Server modding
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Exporting with 7.5 and the plugin just doesn't seen to work for me. The trials are much simpler and easier to use. I already used up 5.0 and 5.11, could you upload 5.1? Thanks.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Are you a student? If so, you can get Softimage 2011, 2012 or 2013 for free.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
What isn't working? What are you trying to export? Does your machine meet the requirements for the plugin to function correctly? You'll need Python 2.6+, the pywin32 extensions and Visual C++ 2010 redistributable.fasty wrote:Exporting with 7.5 and the plugin just doesn't seen to work for me.
ANDE's plugin is actually easier to use once you get it set up, scene workflow is the same but you don't need to branch select or adjust timelines etc when exporting animations. It also supports all possible material flags and can import msh files, including animations.
EDIT
All links fixed, let me know if you have problems downloading.
-
fasty
- 1st Lieutenant

- Posts: 438
- Joined: Thu Apr 15, 2010 4:17 am
- Projects :: Server modding
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
I installed everything according to the installation instructions on the website. The "ZE Tools" menu appears in XSI, but it won't export. It gives me this:AceMastermind wrote:What isn't working? What are you trying to export? Does your machine meet the requirements for the plugin to function correctly? You'll need Python 2.6+, the pywin32 extensions and Visual C++ 2010 redistributable.
Hidden/Spoiler:
- Cleb
- Lieutenant General

- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
I got that too when I first got the ze tools. Getting the newer version fixed itfasty wrote:I installed everything according to the installation instructions on the website. The "ZE Tools" menu appears in XSI, but it won't export. It gives me this:AceMastermind wrote:What isn't working? What are you trying to export? Does your machine meet the requirements for the plugin to function correctly? You'll need Python 2.6+, the pywin32 extensions and Visual C++ 2010 redistributable.Hidden/Spoiler:
- Nedarb7
- Lieutenant General

- Posts: 676
- Joined: Sat Sep 22, 2012 3:41 pm
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Strange... I got that error when I didn't have Visual C++ 2010 redistributable.Cleb wrote:I got that too when I first got the ze tools. Getting the newer version fixed itfasty wrote:I installed everything according to the installation instructions on the website. The "ZE Tools" menu appears in XSI, but it won't export. It gives me this:AceMastermind wrote:What isn't working? What are you trying to export? Does your machine meet the requirements for the plugin to function correctly? You'll need Python 2.6+, the pywin32 extensions and Visual C++ 2010 redistributable.Hidden/Spoiler:[/irrelevant information]
-
Dreadnot9
- Chief Warrant Officer

- Posts: 341
- Joined: Wed Jun 06, 2012 2:05 pm
- Projects :: Rising Conflict CW v2.0
- xbox live or psn: Steam is Dreadnot9
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Have the mandalorian models used in Death Watch Bunker been released to the public, and if so, could someone post a download link to them?
Also, could someone upload Dev's mandalorian skin pack (found here), the link is broken (for me at least)?
Thanks in advance.
EDIT: Essentially I'm looking for a mandalorian model without a jet pack, which I know exists.
Also, could someone upload Dev's mandalorian skin pack (found here), the link is broken (for me at least)?
Thanks in advance.
EDIT: Essentially I'm looking for a mandalorian model without a jet pack, which I know exists.
- tirpider
- Lance Corporal
- Posts: 97
- Joined: Fri Nov 25, 2011 3:58 pm
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Don't know about the others, but I made a pack of pack variants for stock Boba and Jango recently.Dreadnot9 wrote:EDIT: Essentially I'm looking for a mandalorian model without a jet pack, which I know exists.
It includes a nopack of both.
Jango and Boba Fett Variants (SWBFGamers link)
-
Dreadnot9
- Chief Warrant Officer

- Posts: 341
- Joined: Wed Jun 06, 2012 2:05 pm
- Projects :: Rising Conflict CW v2.0
- xbox live or psn: Steam is Dreadnot9
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Thank you very much, I'm sure that'll suit my needs just fine.
(I'm still interested in the other models/skins if anyone's got them)
(I'm still interested in the other models/skins if anyone's got them)
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
- TWINKEYRUNAWAY
- Lieutenant General

- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Im trying to look for neomarz's helmet-less clone commando models. His link to the original ones with several variants is dead. If no one has this perhaps I can be pointed in the direction of helmet less clone trooper models/skins.
