Dark Blender - One click game asset generator

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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AceMastermind
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Dark Blender - One click game asset generator

Post by AceMastermind »

Discover Dark Blender a modified version of Blender that include various scripts and tweaks to make the creation of game assets much faster. It is particularly fast for stylized asset such as Dota. It include a script to generate a low poly, a greyscale, save your textures, put them in layers to make them ready to paint from your high poly in one click at your desired polycount!

This project is free you can download it here.

You don't need to know anything about Blender or 3D in general because you can focus on sculpting with Dynatopo (you don't have to worry about the faces) then you run the script and you paint on your model.
http://www.blendernation.com/2016/01/18 ... generator/
http://polycount.com/discussion/163585/ ... click-free
http://blenderartists.org/forum/showthr ... t-creation


It looks interesting, any Blender users here played around with this yet?
RevanSithLord
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Re: Dark Blender - One click game asset generator

Post by RevanSithLord »

I forgot I had Blender installed. I'm actually glad that by default I can import an .OBJ into it along with the textures provided (e.g. the models you converted for me. They look awesome in Blender and will look even more awesome in-game). I took some screenshots. I recently installed a .msh import/export addon for it that I need to test out. It looks like I'll have to check this out myself. I'm giving XSI/Softimage a break for awhile and attempting Blender. Thanks for the links, Ace!

Oh, also I want to know if I can properly weigh models and add hp_fire to weapons in Blender, or if I have to send files so that other people with working XSI versions can fix and properly export them for ready game usage? I should probably make a separate topic asking that question, though.
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