File Types

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Alpha

File Types

Post by Alpha »

Can any of these files types be converted for use in XSI?

.DXF (Auto CAD/3DFace)
.VMRL (VMRL)
.X (Direct3D)
.COB (Caligari Object)
.MQO (Metasequia Document)
.SCE (Soft F/X Model)
.RDS (Ray Dream)
.POV (POV-Ray)
.SUF (DoGA CGA System)

I have models in a 3D program I use for film and they can be converted into all those formats...can XSI use any of them?
t551
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RE: File Types

Post by t551 »

Alpha, I'm pretty certain that Biturn would handle some of those formats, such as .DXF, although I'm not sure how well...
Alpha

RE: File Types

Post by Alpha »

I can see biturn importing the format I have, but I can't see it exporting into XSI format.
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RE: File Types

Post by t551 »

It handles some of the earlier XSI versions, as well as 3dsMAX format, and that can be imported into XSI.
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RE: File Types

Post by Teancum »

DXF files usually don't have any UV maps, so going that way may not be a good idea.
Alpha

RE: File Types

Post by Alpha »

DXF didn't work. I got it in 3DS format to t551' and we got the models to work.
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