Star fire side mod [wip]

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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AQT
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Re: Star fire side mod [wip]

Post by AQT »

Does it really matter what you give him? All that matters really, in my opinion, is how the weapon works (its properties).
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Re: Star fire side mod [wip]

Post by Raptor_101 »

So how's this mod going?
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Re: Star fire side mod [wip]

Post by EA711 »

Hidden/Spoiler:
Image
Clone commander hero, rifle is more accurate and has more health [NPC]
Image
Red rockets
Image
Proton torpedo launcher
Image
Sand trooper
Image
Vader :vader: [NPC]
Image
Luke Skywalker[NPC]
Image
Pilot with DH17
Image
Rebel with A295 rifle
Image
New blue laser, as requested by Raptor101
Image
Some clone action!
It is going well

edit: which is better sharpshooter model (the one you like more):
Hidden/Spoiler:
AImage OR BImage
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Re: Star fire side mod [wip]

Post by ANDEWEGET »

looks very nice. :)
i think i like the swbf 1 rebel sniper more.
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Re: Star fire side mod [wip]

Post by Raptor_101 »

The lasers for the Republic are much better good job. I can't wait for this one now.

The BF1 sniper is better I think.
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Re: Star fire side mod [wip]

Post by Delta-1035 »

Good job!
BF1 sniper rifle btw.
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Re: Star fire side mod [wip]

Post by Raptor_101 »

I have a few things that you can do. The Heavy Trooper which I believe I can see in the first screen should not have a pauldron or ARC cape. The Commander should have those things. Maybe you can hex edit the BF1 cape onto him to since I've seen that many of the maps and mods that have the BF2 clones with capes don't have them included. That's just a suggestion.

Oh yeah did you change the sounds of the DC-15 rifles to not be that uncanon whiny sound?
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Re: Star fire side mod [wip]

Post by EA711 »

The clone in the first screen with the pauldron, is a commander, the heavy trooper I'am using as a assault class, he has a blaster rifle and rocket launcher and three grenades, no mines I hate mines, I did this so that as the cis you can play as a B2 super battle droid or as a B1 battle droid which also has a rifle, and so that the republic can have soliders that have a dc15s carbine and the assualt class has a dc 15a rifle. Because swbf1 can only have 5 classes I have to merge classes. I replaced the rifle sound with the sound of the sbd tri shot sounds like the cis rifle but a little lower.
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Re: Star fire side mod [wip]

Post by Raptor_101 »

Oh ok then. Sounds good. Sometimes mines are really useful though. It's your mod though. Ok, had to clarify that. Thanks.
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Re: Star fire side mod [wip]

Post by EA711 »

Raptor_101 wrote:It's your mod though.
Yep got that right :P
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Re: Star fire side mod [wip]

Post by newguy99 »

I think the new pictures look great!
I hope to download this as soon as it comes out!
Keep it up :D
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Re: Star fire side mod [wip]

Post by EA711 »

I need some weapon ideas for the wookiee smuggler to replace the grenade launcher. I have tryed a ryyyk (a big sword) looks stupid in first person, because you do not see the swing just the hand shake a bit. I also tried a rocket launcher; bit mundane :? your ideas would be much appreciated, Thank you in advance.
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Re: Star fire side mod [wip]

Post by Delta-1035 »

I would personally don't care if the ryyyk looks stupid in first person, because it would be very cool have it in BF1
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Re: Star fire side mod [wip]

Post by EA711 »

It is also quite hard to use. I will probably give it to the native wookiees on Kashyyyk.
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Re: Star fire side mod [wip]

Post by Delta-1035 »

Godd idea.

Maybe you could give to him this:
Image
the wokiee's rocket launcher.
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Re: Star fire side mod [wip]

Post by EA711 »

EA711 wrote: I also tried a rocket launcher; bit mundane :?
Yeah thats what I tried, althought the rockets could be cool [poison gas rockets or something] if you have any ideas for some cool ammunition for that rocket launcher, please post.

When you select the ryyyk is there a way to force third person view, because it looks great in TPS.
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Re: Star fire side mod [wip]

Post by ANDEWEGET »

you maybe could force the whole wookiee to tps, but idk for sure
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Re: Star fire side mod [wip]

Post by AQT »

EA711 wrote:Yeah thats what I tried, althought the rockets could be cool [poison gas rockets or something] if you have any ideas for some cool ammunition for that rocket launcher, please post.
How about making it shoot regular explosive rockets, with a clip size of five rockets (not automatic), and the ability to charge up? When fully charged, it would shoot all the remaing rockets (homing) in the clip at once. Just an idea.
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Re: Star fire side mod [wip]

Post by Delta-1035 »

AQT wrote:How about making it shoot regular explosive rockets, with a clip size of five rockets (not automatic), and the ability to charge up? When fully charged, it would shoot all the remaing rockets (homing) in the clip at once. Just an idea.
Idea from RC. :wink:
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Re: Star fire side mod [wip]

Post by ANDEWEGET »

good idea :D
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