Squirrel7Hunter wrote:Lord-Bandu wrote:Yea , I have 4x AA and 4x anisotropic filtering
AA smooths the gfx so you dont see as many jagged edges and anisotropic filtering stops gfx from blurring out in the distance ( for those who didnt know)
I am wondering how i can add this AA to my map cause I hate the bluur effect in the backround
by the way, I really like the floor texture, it actually looks like there are cracks in the floor

WD
AA is different. It is graphic card specific. This means that if you video card isn't powerful enough to handle AA then basically you can't use it. (most DirectX 9 card will be able to run atleast 2x AA, however if you have a g. card that runs at DirectX 8 for get about. The blur effect in the background happend because you:
1. Might not have you view distance very high.
2. I belive that you are thinking about anisotropic filtering. Most g. cards will be set at trifiltering, however, if you want you can use programs like ATI tray tools (if you have a ATI card) to force anisotropic or AA on a game. However, again just like AA, its g. card specific. Also adding either AA or anisotropic can have drastic gameplay hits. Only do it if you have a good video card.
Bandu- Your idea for the floor texture is very interesting, and it seems to fit very well.