All-Purpose Request Thread (Mk. IV)

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Could someone convert, if possible, all_weap_inf_pistol.msh to .blend?

Thanks anyway.

EDIT: AQT's trick doesn't work for me;
Hidden/Spoiler:
Horrid! The man with a face in his hair... and hair in his face! :shock:
Image
Image
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

I got that when I downloaded grand admiral thrawn... Just use the flip tool, and try differern flips... upsidedown, refected, that sort of thing, and hey presto!
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

But it works!
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

[Padawan]Helkaan wrote:AQT's trick doesn't work for me;
Hidden/Spoiler:
Horrid! The man with a face in his hair... and hair in his face! :shock:
Image
Image
First off, it's not a "trick." And of course it's not going to work properly the way you are doing it. It looks like you're using the stock rebel pilot face texture, unedited, in place of the original tatooinelukeskyawlker_head.tga, which was not what I was suggesting. The two textures each have a different UV layout, so obviously things aren't going to line up correctly. Surely, you should know this by now, right?
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Yes, now :runaway:

:oops: Wrong word choice. I have to review my posts.
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: All-Purpose Request Thread (Mk. IV)

Post by Darth-Erik »

Could someone please hexedit this pauldron http://www.gametoast.com/forums/viewtop ... 64&t=24282

onto andeweget´s TCW clone trooper model? http://www.gametoast.com/forums/viewtop ... 64&t=18603
And a Arc trooper Cape.. :)
Lephenix

Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

Can someone make a tutorial about lights / colors / world fx / fog ... in zero editor ?

I don t understand the ones in the FAQ , maybe an skilled mapper with lights , like Bobfinkl , Eggman , Yankfan , Speck of dust , Maveritchell ?

I really need one :runaway:

Thanks in advance :wink:
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Did you follow Fierfiek's guide?
Lephenix

Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

No
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

That's explained in the guide :D
Lephenix

Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

I just looked , it don t explain fog , colors , lights , world fx
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Uh? So I've got a very bad view, same with my glasses.

Did you look at the stock doc? I think there are one. I'm not sure, I haven't got the entire modtool (I stopped modding) :?
Lephenix

Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

AH yes , forgot that one , thanks .
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: All-Purpose Request Thread (Mk. IV)

Post by commandoCC-9811 »

could some one make a pickup-weapon, where you can use the enter vehicle button to pickup?

if you could that would be AWESOME!!!! :bowdown:
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

I had an idea, that features a jet pack as a vechile, but you keep your reguolar weapons when useing it?
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: All-Purpose Request Thread (Mk. IV)

Post by commandoCC-9811 »

Slime615 wrote: but you keep your regular weapons when using it?
that's is what I want for the "pick-up" weapons, but you keep the pickup when in a vehicle, though it doesn't matter, just my opinion :mrgreen: .
User avatar
sim-al2
2nd Lieutenant
2nd Lieutenant
Posts: 412
Joined: Mon Jul 06, 2009 10:26 pm
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4
Location: In the cockpit of some vehicle...

Re: All-Purpose Request Thread (Mk. IV)

Post by sim-al2 »

No, unfortuately there's no way to use your soldier's weapons in a vehicle, although the Pandemic devolpers thought about it and did not have time to finish the coding to do so. Mav did have pickup-able weapons in the third Rebel Ops map. You might want to ask him if you want to make a map using them.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

he did it by making the weapons flags and triggering a respawn of the player upon acquiring it its pretty complex coding as far as i know.
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: All-Purpose Request Thread (Mk. IV)

Post by commandoCC-9811 »

sim-al2 wrote:Mav did have pickup-able weapons in the third Rebel Ops map. You might want to ask him if you want to make a map using them.
that's what got me thinking about that :D
but could you possibly make it so you press the vehicle/turret enter/exit button to pick-up a weapon, or code another button to pick-up the weapon (which probably is impossible and hard-coded).

or I could have it like what Mav had it, either way, I would prefer the pick-up button.

like maybe have like a drop item, but have it unlock like an award weapon.
User avatar
ps2owner
Corporal
Corporal
Posts: 155
Joined: Wed Jun 23, 2010 8:25 pm

Re: All-Purpose Request Thread (Mk. IV)

Post by ps2owner »

A blast door that covers the entire hanger(the normal one isint long enough)
Post Reply