Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MandeRek
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Re: Model showcase thread Part II

Post by MandeRek »

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With new stand, useforce and jumpattack anim :)
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Re: Model showcase thread Part II

Post by Blade »

Woo, that's amazing. Only thing is his head looks really wide (I know it's wide, but it looks too wide. Eh, maybe it's just the eyes. Still amazing though :thumbs:.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Why not post a video of him in action?
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Re: Model showcase thread Part II

Post by MandeRek »

Good point, will maybe do that.. One day you'll all be able to play as him though! :)
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elfie
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Re: Model showcase thread Part II

Post by elfie »

I don't know how you do that but it looks fantastic! Is that a custom anim. you gave him too?
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Re: Model showcase thread Part II

Post by MandeRek »

elfie wrote:I don't know how you do that but it looks fantastic! Is that a custom anim. you gave him too?
Thanks :) Yes, the standing is a custom anim, and so is the use force anim.. I also made some more, seeable in the glamour skins/shots threads, they've got my custom anims as well :D
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Re: Model showcase thread Part II

Post by redgroupclan »

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Well heres a bunch of junk I made in XSI. Its not perfect, and not all of it is finished. (Especially the M96 Rifle, you can still see the white backround from the image I used to texture it.) But yknow, this kinda gives you the idea of what my DMI lot is. A big factory area with lots of high bridges and, later on, mazes with a lot of death traps like smokestacks falling on you or walking into a highly toxic area, etc. Im still thinking of ideas. Say whatever [Coke] you have to say about them, because a lot of them do deserve [Coke].
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Re: Model showcase thread Part II

Post by Maveritchell »

redgroupclan wrote: Well heres a bunch of junk I made in XSI. Its not perfect, and not all of it is finished. (Especially the M96 Rifle, you can still see the white backround from the image I used to texture it.) But yknow, this kinda gives you the idea of what my DMI lot is. A big factory area with lots of high bridges and, later on, mazes with a lot of death traps like smokestacks falling on you or walking into a highly toxic area, etc. Im still thinking of ideas. Say whatever [Coke] you have to say about them, because a lot of them do deserve [Coke].
They're not bad models, even if the texturing is a little odd on some of them. Whether they're basic or not, they're your own, and I think that's a lot better than having a lot made up of all someone else's stuff. I know that's my rationale in using my shoddy models. :)
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Re: Model showcase thread Part II

Post by trainmaster611 »

Shoddy? Pfft.

Those are some pretty decent models red! I agree the texturing is odd but it really captures that feeling of an old rotty industrial zone. Keep it up :D
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Re: Model showcase thread Part II

Post by MandeRek »

redgroupclan wrote:
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Well heres a bunch of junk I made in XSI. Its not perfect, and not all of it is finished. (Especially the M96 Rifle, you can still see the white backround from the image I used to texture it.) But yknow, this kinda gives you the idea of what my DMI lot is. A big factory area with lots of high bridges and, later on, mazes with a lot of death traps like smokestacks falling on you or walking into a highly toxic area, etc. Im still thinking of ideas. Say whatever [Coke] you have to say about them, because a lot of them do deserve [Coke].
Dude, those models are truelly amazing! :shock:

I love that rifle! Well done, really.. You're one of the best atm in DMI with it's models Wow! :D
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Re: Model showcase thread Part II

Post by elfie »

redgroupclan wrote:
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Well heres a bunch of junk I made in XSI. Its not perfect, and not all of it is finished. (Especially the M96 Rifle, you can still see the white backround from the image I used to texture it.) But yknow, this kinda gives you the idea of what my DMI lot is. A big factory area with lots of high bridges and, later on, mazes with a lot of death traps like smokestacks falling on you or walking into a highly toxic area, etc. Im still thinking of ideas. Say whatever [Coke] you have to say about them, because a lot of them do deserve [Coke].
Omg! These are incredible! Please tell me you are releasing them! :bowdown:
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Re: Model showcase thread Part II

Post by redgroupclan »

:shock: 0_o *slowly starts to step away*
How many of you are being sarcastic lol
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Re: Model showcase thread Part II

Post by elfie »

redgroupclan wrote::shock: 0_o *slowly starts to step away*
How many of you are being sarcastic lol
We are not being sarcastic atleast I am not. I could seriously use some of these for my maps. Not to pressure you to release them or anything, I just think these will be useful to me and other mappers.

Oh and also, you seem to have those texture boxes around your objects, those little green things, make sure you freeze to remove those. :wink:
Last edited by elfie on Sun Jul 13, 2008 9:30 pm, edited 1 time in total.
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Re: Model showcase thread Part II

Post by Silas »

well, here's my personal vehicular device for the DMI project. It's also my third, and i think best model. Not particularly complicated, but i like it well enough. I'm having trouble with the wings though. I'm trying to make the wings curved like in the picture, but i'm not too good at it. I tried taking a slice of a sphere and placing it next to a block, and then fitting the points of the block to line up, but obviously failed. Any help or advice on curving the wings would be appreciated. Here's my model:
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and here's the site that has the picture i'm basing my model on:

http://www.ambrosiasw.com/forums/index. ... =si&img=19
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Re: Model showcase thread Part II

Post by redgroupclan »

Well I will release them if I can ever get them converted to msh. :cpu: :runaway: :cpu: :faint:

And in what terms is the texture 'wierd'? Are you talking about the fact that the DuelArena looks like a bathroom floor? lol

And just a little off topic note: Holy crap! I saw -_- post for the first time!...A current post! Now Epena...
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Re: Model showcase thread Part II

Post by theultimat »

Why not use Rep's MeshEx Beta 2? It works fine for me.

Now, I'm new to modelling, so please give me feedback on what you think of my first model. It's meant to be a Hawk 200. I need it for my map I'm making ATM. Still texturing, and working on getting it ingame. Well, here it is:

Hawk 200 - Untextured

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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

it looks very good!
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Re: Model showcase thread Part II

Post by theultimat »

Thanks, but I have I really big problem! I'm just rubbish at texturing! :cpu: I cant do it!
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Re: Model showcase thread Part II

Post by redgroupclan »

What do you mean you cant do it? You dont understand how to, or you cant get a certain part of the texture where u want it?
Why not use Reps MshEx Beta 2?
Where have you been in that thread...
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Time to post some new cheese here! :music:

A Tatooine building for a clan map. It is very tactical and it's great fun to make the buildings for it! :D
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