Texture options [Solved]
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- Galactic_Marine
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Texture options [Solved]
I'm about to export some models with XSI Mod Tools, so that someone with foundation can export them into msh, and so I tried a test run on my models: I exported them in .xsi format, imported them in a new scene file, but all my texture options, such as texture repeats, had been ignored. The models came in a standard texture wrap. How do I make XSI understand that I want my texture options preserved?
- minilogoguy18
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RE: texture options
you need to freeze all polygon meshs so that the cunstruction history stays the way it is and doesnt get reversed.
- Galactic_Marine
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I tried that and it still doesn't work...ok, here is an example of what I did:
1. create sphere
2. select polygons
3. Render>Get texture>Image
4. select texture
5. select a texture projection
6. go to advanced and change texture repeats
7. open a window as a texture editor and hit ctrl+f
8. select the model and hit freeze on the bar on the right side
9. export model as .xsi
1. create sphere
2. select polygons
3. Render>Get texture>Image
4. select texture
5. select a texture projection
6. go to advanced and change texture repeats
7. open a window as a texture editor and hit ctrl+f
8. select the model and hit freeze on the bar on the right side
9. export model as .xsi
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JabbaLovesLava
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- Galactic_Marine
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I did that and it still doesn't work...are any non-standard export options required or not allowed?
EDIT
also when I export my models, I use polygons on the polygon type option, but it still imports in triangles...could that also be part of the problem? Please help me, I worked very hard on these models....
EDIT
also when I export my models, I use polygons on the polygon type option, but it still imports in triangles...could that also be part of the problem? Please help me, I worked very hard on these models....
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Qdin
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