Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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minilogoguy18
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Post by minilogoguy18 »

you cant really edit it in XSI since importing msh files into XSI messes them up ALOT since they werent meant to be imported in the first place.
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Post by Qdin »

Penguin, remember that if polygons are too close to each other they will probably merge, invert Polygons and some other stupid things :P I think you have problems with that antenna and that turret :P am I right or am I right? :roll: :wink:
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Post by minilogoguy18 »

no, wrong, if vertices are too close together they weld, and they have to be pretty close, kinda like if you had too much detail in a characters face.
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Post by RevanSithLord »

lol So they weld together and bring out a Micheal Jackson like quality? XD
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Post by Penguin »

i remade the turret, that one there was just a test to see if i could get turrets working ((since i;ve heard so many people complain that they can't get them to work)) I've remade the turrets to the correct ones.

PS: nothing in my model visually got melded, i put the torrolence(sp) down untill there wern'y nay visual changes

PPS: that screenie was of the model merged allready
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Post by Qdin »

I'm not sure what you mean by the word 'weld', mini' :roll: and trust me when I say that they alot of times invert the polygons - I've been messaged tons of times by people who don't understand why their models are somewhat invisible from, the outside xD especially after they send me the model to look at :roll:
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Post by Kyross »

Qdin, welding is like when youhave metal and youuse a torch to melt it together to attach. You know, the guys with the face shields and the things that make sparks that cook your eyes out if you stare at them...

I would just assume it means the same thing in modeling, vertices crashing into each other comes to mind.
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Post by t551 »

Welding is the action of the weld point tool , or in this case, the exporter/munge process. Basically, two points are turned into one with all the connections of the two put together.
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Post by Qdin »

so merge :roll:
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Post by t551 »

Yeah, I guess, but weld sounds cooler.
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Post by Gogie »

Image

This is the one I am using for Nar Shaddaa... (window appears black, transparency's messed up on me... it was suppose to be dark brown with black bars)
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Post by Koolaid7g »

Wow Gogie, that's crazy. Kudos from me, sir!
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Post by Teancum »

Gogie wrote:Image

This is the one I am using for Nar Shaddaa... (window appears black, transparency's messed up on me... it was suppose to be dark brown with black bars)
Can we see a wireframe?
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Post by Qdin »

hm - maybe it's just your graphic resolution but I honestly getting a bit headache by looking at the texture - and it's not even in-game :o
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Post by PvtParts »

could be because the image is shrunken down. if it were stretched out the full length of the screen, giving it an accurate resolution, im sure it wouldn't look so sharp.
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Post by Qdin »

true... but what frightens me is that it seems to me like it IS in natural size! O.O
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Post by PvtParts »

perhaps. This is the pic from his malanchor IV academy thread. It looks like he's definately updated the textures since, but I doubt the resolution would have changed. Who knows.

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Post by Gogie »

Teancum wrote:
Gogie wrote:Image

This is the one I am using for Nar Shaddaa... (window appears black, transparency's messed up on me... it was suppose to be dark brown with black bars)
Can we see a wireframe?
Sure ya can Teancum
Image

(not a wireframe, but hidden line removal looks less messy, if you still want that wireframe I can PM you)

also I realise that the bottom and sides are "poly spammed"
im fixing that.
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Post by JabbaLovesLava »

Why do you have white and gray polygons?
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Post by Gogie »

I dunno, I modified the top texture of the poly gons and when I went back into Hidden Line Removal mode it kinda went gray and white...
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