Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: Model showcase thread Part II

Post by MasterFang1 »

AMAZING! Wow, unbelievable Redline. The back looks great! :P
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Re: Model showcase thread Part II

Post by computergeek »

So, do I smell a BSG space map?
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Re: Model showcase thread Part II

Post by Penguin »

Redline wrote:Today I finished the skin at my Viper and it looks like the real Viper out the series.
This Viper has also a cockpit and you can also look into the cockpit, if you're outside the Viper.
Here is a little Screen-update:

-snip-
-snip-
Nice mark II
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Re: Model showcase thread Part II

Post by redgroupclan »

Dude, other people say its nice, but with me...well...
I think its just absolutely awesome!
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Re: Model showcase thread Part II

Post by obiboba3po »

Redline wrote:Today I finished the skin at my Viper and it looks like the real Viper out the series.
This Viper has also a cockpit and you can also look into the cockpit, if you're outside the Viper.
Here is a little Screen-update:
Hidden/Spoiler:
Image
Image
that is just absolutley amazing.... :eek: :shock: (will you release it?)
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Re: Model showcase thread Part II

Post by jedi_pilot »

Awsome Viper :thumbs: !!! Can't wait to see it ingame :yes: .
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Re: Model showcase thread Part II

Post by Caleb1117 »

Good News! I'm working Dantooine again! I'll have some more interesting details later when I post in the old WIP topic, but for now; I added the needed river infront of the Jedi Enclave, and I then needed a custom Bridge.




Image
Image
Image

F.Y.I.
It's supposed to be blown up. :wink:
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Re: Model showcase thread Part II

Post by obiboba3po »

that looks really good caleb. i think i looks perfect actually! awesome job as always! :mrgreen:
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Re: Model showcase thread Part II

Post by redgroupclan »

If its supposed to be blown up, then maybe some blackness is needed here and there where the bridge is broken?
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

redgroupclan wrote:If its supposed to be blown up, then maybe some blackness is needed here and there where the bridge is broken?
Yeah, makes sense.
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Re: Model showcase thread Part II

Post by obiboba3po »

redgroupclan wrote:If its supposed to be blown up, then maybe some blackness is needed here and there where the bridge is broken?
yea i would suggest that too :yes:
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Re: Model showcase thread Part II

Post by The_Emperor »

Caleb1117 wrote:Good News! I'm working Dantooine again!
:D hooray!
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Re: Model showcase thread Part II

Post by MandeRek »

Yes.. That is amazing Caleb! :D If i can help you with anything like playermodels or whatever, let me know.. You know you can always count on me :)
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Oh, Dantooine! Fix the minmap, plz. It doesn't liek me. I leaded me into a wall. :|
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Re: Model showcase thread Part II

Post by Caleb1117 »

Fluffy_the_ic wrote:Oh, Dantooine! Fix the minmap, plz. It doesn't liek me. I leaded me into a wall. :|
You should look where you're going then. :|
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Well, I do. I just use the minimap so much if I get lost from the action for too long, and it looks like it's reversed.
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Re: Model showcase thread Part II

Post by -_- »

Stay on topic please.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Heh... Sorry. :oops: <- First time for everything... (the smiley)
Yeah, Imageshack is being dumb right now, so I'll post pics of my maze TOMORROW.
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Re: Model showcase thread Part II

Post by woner11 »

I made another maze, but in Maya... I'll put it XSI and show it, unless its ok if I show it from Maya.
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Re: Model showcase thread Part II

Post by obiboba3po »

woner11 wrote:I made another maze, but in Maya... I'll put it XSI and show it, unless its ok if I show it from Maya.
erm...sorry but what is maya?
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