Robe sleeve hangovers correct?

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CodaRez
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Robe sleeve hangovers correct?

Post by CodaRez »

Well I am working on a model with a robe, and most of the time their sleeves droop right?

But normally BFII models have bent arms.

So, I tried to compensate model positions.

So, I'm wondering, does THIS look right?

Image

Heres a unit template(highlighted white) imported in to give a sense of original direction

Image

So, does it look right?
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DarthD.U.C.K.
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Re: Robe sleeve hangovers correct?

Post by DarthD.U.C.K. »

the position looks good, it may look ingame a bit wierd though (since it doesnt deform like such a big sleeve would)
you could maybe make it a tentacle though...
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Re: Robe sleeve hangovers correct?

Post by CodaRez »

DarthD.U.C.K. wrote:the position looks good, it may look ingame a bit wierd though (since it doesnt deform like such a big sleeve would)
you could maybe make it a tentacle though...
My thoughts exactly(so 2 tentacles alrdy, on this model)
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Re: Robe sleeve hangovers correct?

Post by FragMe! »

Or you could try and make the end parts of the sleeve (elbow joint down) into cloth, you would need to make the forearm join back up at the elbow, as well as open up the sleeve bottom and add a few more polies to make it deform better but other than that it would be easy to do :funny2:
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Re: Robe sleeve hangovers correct?

Post by [TFA]Padawan_Fighter »

'This Image has been Removed or Deleted'
:|
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Re: Robe sleeve hangovers correct?

Post by DarthD.U.C.K. »

maybe he didnt need it anymore
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Re: Robe sleeve hangovers correct?

Post by CodaRez »

yeah, i was told it was in the green, right?
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Re: Robe sleeve hangovers correct?

Post by DarthD.U.C.K. »

yesif i have the authority to say that
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