world.req

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acryptozoo
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world.req

Post by acryptozoo »

ive been getting this problem on my munge log

-ERROR[levelpack KOT.req]:Expecting bracket, but none was found.
File : munged\pc\kot.world.req(1)...

any ideas on what causes it or how to fix it if you can ?

thanks in advance
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Re: world.req

Post by MrCrayon »

arg. I get that sometimes. Look through your req. and see if you are missing a bracket.
Sometimes I forget to add one and the computer starts hating me for it. After I find and place it, the map works! You could also give us the entire munge thingy with all the errors on it so we can know more of this issue. Hope this helps a little! :mrgreen:
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Re: world.req

Post by acryptozoo »

MrCrayon wrote:arg. I get that sometimes. Look through your req. and see if you are missing a bracket.
Sometimes I forget to add one and the computer starts hating me for it. After I find and place it, the map works! You could also give us the entire munge thingy with all the errors on it so we can know more of this issue. Hope this helps a little! :mrgreen:
well this is the world.req and im not sure what goes in that and or if i can fix it by putting something in it


EDIT: thats the only issue on it
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Re: world.req

Post by AQT »

The world.req would be your kot.req file. There could be something wrong with it. Can you please post its contents? Also, do you have any animated props on your map? If you do, make sure you have all the necessary animation files in your world's munged folder.
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Re: world.req

Post by acryptozoo »

AQT wrote:The world.req would be your kot.req file. There could be something wrong with it. Can you please post its contents? Also, do you have any animated props on your map? If you do, make sure you have all the necessary animation files in your world's munged folder.
Kotg_con.req:
Hidden/Spoiler:
ucft
{
REQN
{

"config"
"cor_movies"

}

REQN
{
"script"
"KOTg_con"
}
}

and no I dont have any animated objects in my map.
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Re: world.req

Post by AQT »

That's not the correct REQ. It should be the one located in your KOT\world1 folder and called kot.req.
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Re: world.req

Post by acryptozoo »

AQT wrote:That's not the correct REQ. It should be the one located in your KOT\world1 folder and called kot.req.
okay heres the correct one :oops:
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"texture"
"KOT_map"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}

REQN
{
"texture"
"platform=xbox"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

}

REQN
{
"texture"
"platform=pc"
"height0"
"fractal0"
"noise0"
"diffuse0"
"diffuse1"
"diffuse2"
"diffuse3"

"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"

}
REQN
{
"path"
"KOT"
}
REQN
{
"congraph"
"KOT"
}
REQN
{
"envfx"
"KOT"
}
REQN
{
"world"
"KOT"
}
REQN
{
"prop"
"KOT"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"KOT_conquest"
}
}
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Re: world.req

Post by AQT »

It looks fine except you have "water_specularmask_0" through "water_specularmask_24" in there twice for the PC platform. I'd remove the first set and the stuff you have for Xbox, which isn't really needed. So what was the last change(s) you made to your map before that munge error started to show up?
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Re: world.req

Post by acryptozoo »

AQT wrote:It looks fine except you have "water_specularmask_0" through "water_specularmask_24" in there twice for the PC platform. I'd remove the first set and the stuff you have for Xbox, which isn't really needed. So what was the last change(s) you made to your map before that munge error started to show up?
okay ill remove that stuff and the only changes i made were moving some objects around in ZE
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