Replacing SBD with B1?
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darkling155
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Replacing SBD with B1?
So I tried replacing the SBD with the B1 battledroid, by copying the marine's odfs and pasting them into the rifleman's odfs but it dosent seem to work!
is there anything else I need to do?
is there anything else I need to do?
- yuke5
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Re: Replacing SBD with B1?
Can you paste the modified ODF please? Also, make sure you're editing both the cis_default_rifleman and cis_inf_rifleman.
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darkling155
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Re: Replacing SBD with B1?
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Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_marine"
[Properties]
GeometryName = "cis_inf_bdroid"
GeometryLowRes = "cis_inf_bdroid_low1"
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"
FirstPerson = "CIS\cisbdrd;cis_1st_bdroid"
OverrideTexture = "cis_inf_battledroid_green"
- yuke5
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Re: Replacing SBD with B1?
Your odfs seem fine. Can you post your BFront2 log please?
Actually, why not just load the marine instead of the SBD? Go to your LUA and edit the following lines...
Replace the highlighted text with this...
Then, edit this part further down...
to this:
Actually, why not just load the marine instead of the SBD? Go to your LUA and edit the following lines...
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- lucasfart
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Re: Replacing SBD with B1?
You have copied the cis_inf_bdroid.msh and cis_inf_bdroid_low1.msh with the accompanying textures into your sides folder, right?
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darkling155
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Re: Replacing SBD with B1?
Ok yuke5 ill do that for now, but I was hoping I would be able to use both the rifleman and the marine. Yes I have the entire cis side in the sides folder.
Munge log:
Does anyone know what the geometry thing is about? I get that every time I munge...
Munge log:
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THEWULFMAN
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Re: Replacing SBD with B1?
That's your Munge Error Log, not the BFront2 Log. Your munge log looks fine, those warnings are normal.
Here's the information on how to create the BFront2 log, create it by running it and playing your map. It should crash, or not. Either way exit out (if it didn't crash) and post the contents of the log here.
Here's the information on how to create the BFront2 log, create it by running it and playing your map. It should crash, or not. Either way exit out (if it didn't crash) and post the contents of the log here.
If you run it and find no error log, then check this post to find a possible solution.The FAQ wrote:Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder.
If you have the DVD version of SWBF2 check THIS or THIS link for a compatible version of the BF2_modtools.exe
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darkling155
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Re: Replacing SBD with B1?
this?:
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THEWULFMAN
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Re: Replacing SBD with B1?
darkling155 wrote:this?:Hidden/Spoiler:
You're on the right track. That is indeed the log file, however you need to run the Debugger, and play your map with the issue to create a relevant error log.
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darkling155
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Re: Replacing SBD with B1?
debugger as in the Bf2_modtools.exe?
because if thats so all it says is insert CD
(which it is inserted)
because if thats so all it says is insert CD
(which it is inserted)
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CressAlbane
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Re: Replacing SBD with B1?
The FAQ wrote:If you have the DVD version of SWBF2 check THIS link for a compatible version of the BF2_modtools.exe
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darkling155
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Re: Replacing SBD with B1?
*facepalm* I thought I had the cd version >.>
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CressAlbane
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Re: Replacing SBD with B1?
Post your LUA, please.
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darkling155
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Re: Replacing SBD with B1?
which one?
- yuke5
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Re: Replacing SBD with B1?
Post the CW lua. For example if your map folder name is "ABC", the lua would be titled ABCc_con. Post that file.darkling155 wrote:which one?
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darkling155
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Re: Replacing SBD with B1?
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- yuke5
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Re: Replacing SBD with B1?
Yes. That is the most important part when loading units in the LUA. Do it like sodarkling155 wrote:Do I need to add that dc: thing?Hidden/Spoiler:
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ARCTroopaNate
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Re: Replacing SBD with B1?
Yes, the DC tells battlefront to load the custom side ingame, without it you will still have stock sides, no matter how much you edit the sides in your map.
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darkling155
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Re: Replacing SBD with B1?
thanks!!
So, how do I make the sides global? does that involve a lvl file?
So, how do I make the sides global? does that involve a lvl file?
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ARCTroopaNate
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Re: Replacing SBD with B1?
You would take the munged lvl file in your maps sides folder in your BF2 Addon folder.
Then copy that lvl file into your BF2/data/sides folder thing, that will replace your current CIS Side.
Then copy that lvl file into your BF2/data/sides folder thing, that will replace your current CIS Side.
