W.I.P. Halo Elite

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Darth Revan
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Re: W.I.P. Halo Elite

Post by Darth Revan »

Im amazed that is fantastic will he have a plasma rifle as well?
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Re: W.I.P. Halo Elite

Post by VF501 »

Here is the current Improved Version. Only Legs, Helmet and UV/Texture needs to be redone. I refined the mouth area to be less messy and be more efficient. Armor is now part of the model for the Arms and Legs to reduce clipping issues. Torso armor is refined to be more accurate and detailed while keeping polycount low.

It will also use the Stock Skeleton that came with the Unit Template. So it can use shipped animations, or custom compiled animations or existing custom animations. I am not inclined to do the 73+ animations needed for a full custom skeleton.

2626 Tris. Will possibly be 3200 for final.
Original was 3650 Tris.
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Re: W.I.P. Halo Elite

Post by redgroupclan »

Ok. May I ask how that started out with only 2 primitives? :shock: Its amazing dude.
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Re: W.I.P. Halo Elite

Post by AceMastermind »

Hidden/Spoiler:
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It's kind of hard to tell from the pic, but it looks like the vest is a separate mesh layered over the torso, this might cause clipping ingame if the topology is different, to avoid potential headaches you should extrude the vest from the torso.
You can stencil out the shape of the vest from the torso using the Add Edge Tool then duplicate the vest polygons and then use this MoveNormal plugin to push them out along their face normals to get results quickly with only minor tweaking afterwards.

Here's a limb deformation gif I found a while ago, you can use it for reference when making the joint parts of the geometry so they deform ingame like you'd expect:
Hidden/Spoiler:
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VF501
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Re: W.I.P. Halo Elite

Post by VF501 »

Thanks for the Tips Ace, really helped to solve some weighting problems with the arms and hips.

I present the Elite, ingame, fully UVed and Rigged. Just needs to have its texture painted.
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Energy Sword has glow now, just have to alter some settings and the saber texture that gives the glow (thank you Culvar for that awesome idea). Then compile a custom animation set and write a combo file.
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Re: W.I.P. Halo Elite

Post by BLACK9_KNIGHT »

wow this is amazing. Hopefully to be released? If not for halo maps then just for fun :D
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Re: W.I.P. Halo Elite

Post by NullCommando »

VF501, that's one amazing model you have there! Excellent job!
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Re: W.I.P. Halo Elite

Post by fai222 »

WOW!!! That awesome! Your going to realese it right?
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Re: W.I.P. Halo Elite

Post by VF501 »

Thanks for all the comments.


V2 Released, Check the Assets Section for full details.
V2.5 with full Override Texture Support and Improved Weighting will not be released anytime soon.
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