Anyone want a clone skin?

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

RDST

Anyone want a clone skin?

Post by RDST »

after not being used in Chamboozer's map I decided that I would just give my skin to who ever wanted it :? PM me if you would like to have it

Pic:
Image
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Anyone want a clone skin?

Post by Qdin »

lol, or else we could just right-click and say: "save pic as" lol but no thanks - I dont know how to skin :wink: but I guess I just have to change the texture - but how do I that...? lol

C ya
NegativeSmiley

RE: Anyone want a clone skin?

Post by NegativeSmiley »

I would love to have it but... my map is GCW only so a new storm trooper would be nice.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Anyone want a clone skin?

Post by Chamboozer »

im still using it RDST for a new map.
RDST

Post by RDST »

ok well I think releasing it would be good (dont worry I still have your skins)
However you cant just save pic as becuase it has to be in .tga format to work in game

also Im free to skin something if anyone wants help. Im currently working with Chamboozer on some of his projects :)
NegativeSmiley

Post by NegativeSmiley »

I would like help. Mainly I would like to learn how to do it but if your interested I'm making a very jungle like map and I could units who look like they've been in the jungle. Mud covered, etc, etc.
Rippentuck

Post by Rippentuck »

Hey RDST,

Do you think you could make a species type skin, like say, the Noghri people? I'm not sure what that would involve, but if you can do it, I've got a very useful purpose for it. Here's some info:

http://www.starwars.com/databank/species/noghri/eu.html
http://www.swmud.org/gameinfo/races/noghri.htm
http://www.shatteredequinox.com/modules ... ent&tid=16

Is skinning simply a matter of creating your own art and putting it into the default skins of characters? If so I might try it myself.

Rip
RDST

Post by RDST »

^thats out of skinning you would need to create a new model for the creature. the skin could be done however the ability to make it look like that requires a modeler. skinning can only change the apperance of a model not create a new model. Pics of my latest skin (about 50% done)
Image


skinning is very easy you just need bfbuilder and a current version of photoshop (v.6 and up) If you want more info just PM
Last edited by RDST on Sat May 28, 2005 7:21 pm, edited 1 time in total.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

<edit> thank you for doing that.
Last edited by Chamboozer on Sat May 28, 2005 7:58 pm, edited 1 time in total.
RDST

Post by RDST »

ok fine sry about doing that :( truly sry my fault. I decide to edit my previous post and take them out however I will not delete the DC clone that one is my baby
dipstick555

Post by dipstick555 »

can u make a skin mod so the clones look like the ones in bf2?
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

I will not delete the DC clone that one is my baby
thats ok
can u make a skin mod so the clones look like the ones in bf2?
for him to do that it'd need a new model, a skin texture is not a shape, its what that shape looks like, MSHs are shapes.
Rippentuck

Post by Rippentuck »

Quick question:

When I want to use a new skin, can I just replace the default skin with the new one and name it the same? Or do I have to (ugh) create a new side?


Rip
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

add a line in the odf caled OverrideTexture
User avatar
ShadowHawk
Old School Staff
Posts: 1232
Joined: Mon Feb 21, 2005 4:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Heartland, Texas
Contact:

Post by ShadowHawk »

You can replace it or use chamboozer's method. If you are adding a new unit from an existing, the OverrideTexture would be a more organized way to handle it. Choose what ever floats your boat. :)
Rippentuck

Post by Rippentuck »

Well if I want to use the skins shown here, for example, do I just replace the defaults with these, or do I need to add a line in the odf? If I need to do the latter, what's the correct format for adding the line, can you show an example?


Rip
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

Well if I want to use the skins shown here, for example, do I just replace the defaults with these, or do I need to add a line in the odf? If I need to do the latter, what's the correct format for adding the line, can you show an example?
add a line in the odf above the line that says CAMERASECTION called OverrideTexture. in the end it will look something like this:
OverrideTexture = "whatever your texture's name is"

CAMERASECTION = "STAND"
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Hey RDST if those skins are still available I'd like to have'm around for any future maps. :lol:
hooteni

Post by hooteni »

RDST, so what what files do you edit? In the assets folder they have all the TGAs and crap, but wont that effect every mod u make? Im searching the other stuff right now for the same kind of TGA files(ie REP_inf_trooper, etc)
RDST

Post by RDST »

theyll be in the Assets/Sides/ whatever faction you want look for the .tgas to edit (those are the textuers)
Post Reply