The Empire had recently discovered the lineage of the original clone template for their IMPERIAL ARMY. In an effort to restore their army to its original glory, the Empire had recruited the only unadultered clone of the prime host, a bounty hunter by the name of BOBA FETT.
Under the guidance of Fett and with rediscovered cloning hardware, the Empire had constructed an installation on a remote island in the oceans of the temperate planet of BAKURA.
When Alliance command learned of this operation, they sent a handful of their finest pilots under the command of Jedi Knight LUKE SKYWALKER to conduct a swift strike to remove this looming threat. On the backs of this ROGUE SQUADRON fell the responsibility to maintain the fragile peace that the Alliance had only so recently achieved...
...And so started my first map, Bakura: Rogue Assault. I never finished it, and when I play it now, it's not quite what I wanted. I really liked the idea for it, though, and as such I give you Bakura: Rogue Assault. Again.
This version is a completely new map, although the theme is unchanged. It still centers around an Imperial mountain outpost, although it's no longer a dormant volcano and now has a much more extensive tunnel system. No flyers will be present in this map. I'm still working on tweaking balance for the conquest mode, but the units essentially remain unchanged. Hopefully when I finish with conquest, I'll be able to take a stab at campaign - no promises, though, that junk is hard.
Here are some screenshots of Bakura: Rogue Assault (V. II):
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If anyone wants to compare what they've seen in these pictures with what I had in the beta of my earlier map, the WIP page for it was here.
Also, here's the beta download, if anyone wants to pick it out and see what they liked from the old map. Remember, that download is the OLD map. Not this one. I'll put a smiley face here, because I know I'll just have to highlight this later, because someone won't have read this and will get confused.
Cheers! (Oh, and I suppose I'm back.)








