Re: Local Sides Problem
Posted: Mon Jul 13, 2009 1:55 pm
Thanks FragMe. Seriously, what would I do without this awesome website...? 
It's wierd how some of the actual unit names are different from the side ones. Why isn't it just des_inf_jawa, instead of changing the side name halfway through?FragMe! wrote:This:should be thisCode: Select all
ReadDataFile("SIDE\\des.lvl", "des_inf_jawa")Code: Select all
ReadDataFile("SIDE\\des.lvl", "tat_inf_jawa")
Not Much.Par3210 wrote:Thanks FragMe. Seriously, what would I do without this awesome website...?
I always get so tense waiting for a report on whether it is working or not.....Par3210 wrote:true.
So, I'll just munge n test. Thanks again to all of you for help. I'll be sure to include you in the credits of my readme.
Thanks. I am planning on expanding it.Par3210 wrote:lol, Fierfek. Also your modding guide was very useful, well done.
The chunk errors are normal? I've had maps crash because of them before.FragMe! wrote:Those errors are normal, don't worry about them.
At the bottom of each message, there are 2 buttons: report and quote. Hit quote.Par3210 wrote:I changed that thanks.
Offtopic: How would I get names to appear at the start of a quote? For instance Fierfek's post has my name at the start saying "Par3210 wrote:". How would I make this appear in my messages?
No, those shouldn't do anything, except maybe make things slower.Par3210 wrote:lol, Fierfek. Also your modding guide was very useful, well done.
EDIT2: Wa-wa-wa-wa-wait! Uh oh! This has popped up in the munglelog. Will it affect gameplay?Hidden/Spoiler:
You could, but it takes more work. If you read the tutorial in the FAQ/Everything Need to Know guide, you will see that having multiple teams complicates things, because you have to set up who is hostile/friendly to who.Par3210 wrote:Could I make another side too with Jedi on it?
Yes you should, especially since, as you have it, "cp4" is no longer able to be captured.Par3210 wrote: So should I take the things away that you said to add to my lua, Fierfek? Should I delete the line you said to put in:Hidden/Spoiler:
Those are just a few extra lines, and as you said, it's covered in the local sides tutorial.Fierfek wrote:You could, but it takes more work. If you read the tutorial in the FAQ/Everything Need to Know guide, you will see that having multiple teams complicates things, because you have to set up who is hostile/friendly to who.Par3210 wrote:Could I make another side too with Jedi on it?
Oh right, I forgot to tell Par3210 to change the cp4 to cp5. Oops!Frisbeetarian wrote:Yes you should, especially since, as you have it, "cp4" is no longer able to be captured.Par3210 wrote: So should I take the things away that you said to add to my lua, Fierfek? Should I delete the line you said to put in:Hidden/Spoiler:Those are just a few extra lines, and as you said, it's covered in the local sides tutorial.Fierfek wrote:You could, but it takes more work. If you read the tutorial in the FAQ/Everything Need to Know guide, you will see that having multiple teams complicates things, because you have to set up who is hostile/friendly to who.Par3210 wrote:Could I make another side too with Jedi on it?
First, you need to change the tat_inf_jawa in the "jedis" section to jed_inf_jedi.Par3210 wrote:It's ok Fierfek. Anyway what is the 3 letter name for the local team? I have made the jedi side (already) and this is what it looks like:
Hidden/Spoiler:
Or just remove the line in the first place. Remember, if you capture the local's last CP, then they will never spawn again. This is why stock maps make use of invisible, uncaptureable, CPs for locals.Fierfek wrote:Oh right, I forgot to tell Par3210 to change the cp4 to cp5. Oops!
Code: Select all
SetTeamAsEnemy(3,4)
SetTeamAsEnemy(4,3)Code: Select all
ReadDataFile("SIDE\\\\des.lvl",
ReadDataFile("SIDE\\\\jed.lvl",Code: Select all
ReadDataFile("SIDE\\des.lvl",
ReadDataFile("SIDE\\jed.lvl",Ignore this, as it makes no sense, anyways. You can just do what I said and it should work.You also need to add lines for the new team in the jawa section, which specifies if it is hostile or friendly with the Jawas.
He already did.Fierfek wrote:Right, you should delete that line.