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Error please i need help with it

Posted: Sun May 03, 2009 5:41 pm
by FelixXxX
i got this error all of a sudden
Hidden/Spoiler:
ERROR[levelpack req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
10 Errors 0 Warnings
i don't know why because there is no bdroidlz anims at all in the cis side folder and in the error log it just says can't find the units .req for anything and i know i have them all i checked about 50 times also i went to the levlepack_units log and it said
Hidden/Spoiler:
Logging LevelPack
17:34:1605/03/09
ERROR[req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]

=== cis_inf_guard.lvl ===
Missing file magnaguardlz.zaabin
Reqd by munged\pc\cis_inf_guard.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_gblaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\cis_weap_inf_thermaldetonator.class.req
ERROR[req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]

=== cis_inf_officer.lvl ===
Missing file magnaguardlz.zaabin
Reqd by munged\pc\cis_inf_officer.class.req
Missing file cis_weap_inf_bulldog_ordnance.class
Reqd by ..\common\munged\pc\com_weap_inf_bulldog_ord.class.req
munged\pc\cis_weap_inf_bulldog_ord.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\cis_weap_inf_bulldog.class.req
munged\pc\cis_weap_inf_mortar_launcher.class.req
Missing file cis_weap_inf_mortar_launcher_ord_hum.class
Reqd by munged\pc\cis_weap_inf_mortar_launcher_ord.class.req
munged\pc\cis_weap_inf_mortar_launcher_ord1.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\cis_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_remotedroid.class.req
ERROR[req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]

=== cis_inf_rifleman.lvl ===
Missing file sbdroidlz.zafbin
Reqd by munged\pc\cis_inf_rifleman.class.req
Missing file sbdroidlz.zaabin
Reqd by munged\pc\cis_inf_rifleman.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_wrist_blaster.class.req
munged\pc\cis_weap_inf_wrist_trishot.class.req
munged\pc\cis_weap_inf_wrist_rocket.class.req
munged\pc\cis_weap_award_wrist_blaster.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_wrist_rocket_ord.class.req
ERROR[req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]

=== cis_tread_hailfire.lvl ===
Missing file hud_cis_hailfire_icon.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file wheel_left.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file wheel_right.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_chaingun_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_missile_ord.class.req
10 Errors 0 Warnings

so the officer and guard i made won't work fo some random reason please could some one help me! :sick: :sick:
EDIT: i tried to add anims for bdroidlz but this errors came
Hidden/Spoiler:
Opened logfile BFront2.log 2009-05-03 1806
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode10
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC118C
The key, value is: mode_hunt_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_xl_c 1
The key, value is: era_c 1
The key, value is: change table: 03CC11AC
The key, value is: mode_c_c 1
The key is mapluafile, the formated value is: 000<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: 000c_c idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_dc15carbine" missing high res geometry "rep_1st_weap_inf_pistol_bump"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_left_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_right_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_left_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_right_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_left_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_right_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\EntitySoldier.cpp(10536)
EntitySoldier "cis_inf_rifleman" missing lowres animation bank "sbdroidlz"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ae66e9f4)!

Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating 536944208 bytes attempt failed - no free blocks left in Heap 6 (Temp)

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 536944208 bytes failed - no free blocks left in Heap 6 (Temp)

please someone :sick:

Re: Error please i need help with it

Posted: Sun May 03, 2009 7:43 pm
by Fiodis
I'd guess you hit some sort of in-game limit.

Or:
Your errors wrote:=== cis_inf_guard.lvl ===
Missing file magnaguardlz.zaabin

Re: Error please i need help with it

Posted: Sun May 03, 2009 8:46 pm
by FelixXxX
i may just delete all the cis stuff i made in the addon and in my data_*** folder but i checked and there is no magnaguardlz.zaabin just .zaafbin

Re: Error please i need help with it

Posted: Sun May 03, 2009 9:19 pm
by Fiodis
FelixXxX wrote:i may just delete all the cis stuff i made in the addon and in my data_*** folder but i checked and there is no magnaguardlz.zaabin just .zaafbin
So you should add the magnaguardlzz.zaabin. If there's any complaints about missing files, the obvious solution is to add them.

Re: Error please i need help with it

Posted: Sun May 03, 2009 10:34 pm
by Commander_Fett
Yep. Are you sure you put them ion the "munged" folder?

Re: Error please i need help with it

Posted: Mon May 04, 2009 11:58 am
by FelixXxX
i copied the entire munged folder from the cis assets and munged the animations for the magnaguardlz and sent it to the right folder i think it may be easier to just delete the cis munged folder and in the addon and in the sides and recopy and redo everything although that may put back my map for a couple more weeks.