Specular map
Posted: Thu Aug 14, 2014 3:51 pm
In XSI, those wonderful tools by ande have thrown me a loop.
I have made a specular map for my texture, and applied it in the diffuse and normal map's alpha channel. I apply my textures in XSI using the Materials manager in the ZETools. There is an option for Specular. in order to see the specular I made ingame, does this setting need to be on or off? If it is on, What settings do I apply to the number sliders?
Thanks in advance.
I have made a specular map for my texture, and applied it in the diffuse and normal map's alpha channel. I apply my textures in XSI using the Materials manager in the ZETools. There is an option for Specular. in order to see the specular I made ingame, does this setting need to be on or off? If it is on, What settings do I apply to the number sliders?
Thanks in advance.