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Discovery NO 2
Posted: Wed Sep 21, 2005 10:18 am
by maxloef
omg atpt it still has animations im gonna TRY to get it ingame

if it works il be SUPER happy

RE: Discovery NO 2
Posted: Wed Sep 21, 2005 10:45 am
by Postulio
awesome! that would be great if u can get it in game

but it looks a lot like the AT-RT, i thought the AT-PTs had a covering part.
RE: Discovery NO 2
Posted: Wed Sep 21, 2005 10:45 am
by Jawa_Killer
hm it has animation? i guess saturn is still trying to make it working but the animation is not working
Posted: Wed Sep 21, 2005 10:50 am
by maxloef
Got it ingame animation WORKS!!!!!
only 1 thing the turret bit at the front makes it go back each time

Posted: Wed Sep 21, 2005 10:55 am
by Jawa_Killer
REALLY??OMG PLEASE GIVE ME THE FILES!!!PLEASE
Posted: Wed Sep 21, 2005 11:02 am
by Qdin
didn't he say its was ALONG with the BFBuilder??
jeeze - then why don't you look at the Assets or something?

Posted: Wed Sep 21, 2005 11:26 am
by maxloef
yeh wel the aination si bugged u cant get forward but the legs move XD when i used the atst animations it did work im gonna c if i can get it to work YES almsot all the assets r included in the mod tools EXEPT for the odf u have to make that URSELF
Posted: Wed Sep 21, 2005 3:59 pm
by Alpha
You are a truely amazing human being. I mean that.

Think you could get the...K-Wing to work?

Posted: Wed Sep 21, 2005 4:12 pm
by maxloef
No k-wing no go there is only a texture of it and i cant get this properly to work to CAUSE the ainations r bugged!
Posted: Wed Sep 21, 2005 5:05 pm
by OOM-9
actually... L-5-R tested it a lot... and then I snagged his files and continued... I am still messing with it, but it seems really funky.... maybe L-5-R or Saturn will tweak the animations.
~00M-9
Posted: Wed Sep 21, 2005 6:23 pm
by Nimlot
Yea, no offense, but this really isn't much of a discovery. Saturn has had this on his work bench since the mod tools/assests were released, check out his site for other interesting things.
Posted: Wed Sep 21, 2005 7:28 pm
by EraOfDesann
Got it ingame animation WORKS!!!!!
*dances*
Nimlot wrote:Yea, no offense, but this really isn't much of a discovery. Saturn has had this on his work bench since the mod tools/assests were released, check out his site for other interesting things.
*stops dancing*
Posted: Wed Sep 21, 2005 11:59 pm
by L-5-R
Yes true it is old news. I got everthing to work, turret, ect. All but the moving forward bit. I have done some reserch and think that the problem lies with the grounddummy in the walk_loop animation. the grounddumy is used to offset dummyroot to define movment. I could be wrong and am by no meens condeming your work. keep at it guys.
Posted: Thu Sep 22, 2005 2:17 am
by maxloef
i hope there is a way of fixing it

Posted: Thu Sep 22, 2005 6:26 am
by maxloef
uhm lol ok hey Fred u still got the gd animations for the atpt?
Posted: Sat Sep 24, 2005 2:06 pm
by Leviathan
So, in fact, you just have to use AT-ST's animations with the AT-PT to make it "working"... Am I right ?

Posted: Tue Oct 04, 2005 12:24 pm
by SteveK14
How do you get the textures on the legs. I have all the texture files called for in the msh file in my msh folder, but certaing parts of the legs are invisible.
Steve
Posted: Fri Nov 11, 2005 5:28 pm
by Teancum
Okay, so I'm going to bump an ancient topic, but I'd like to work on this. Where are the assets for the AT-PT located?