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Positive stats
Posted: Wed Oct 22, 2008 6:09 pm
by Grymm
I can hex it to get anything you do that gives you negative points like teamkilling and turn it positive. But my problem is that even though you get points for teamkilling, it still gives you a negative kill (found in the ingame.lvl)
Is it possible to make negative kills and deaths move in the positive direction?
Re: Positive stats
Posted: Wed Oct 22, 2008 6:48 pm
by Teancum
Sounds pretty fishy. Whether you're cheating or not this thread would inevitably lead to learning how to cheat. So even if you're not trying to cheat, someone else will learn how from what's posted here. That's against the rules.
Re: Positive stats
Posted: Thu Oct 23, 2008 10:18 am
by [RDH]Zerted
Sorry Teancum, but I will have to disagree. I did misunderstand his post when I first read it...
Cheating wise, it won't matter as the server keeps tracks of the scores and kills. If you mod your game, your final score will still be whatever the server says and you can't just unlock units on your screen too (just use the FakeConsole and see what happens...). If you do change it and you are the server's host, then it will effect everyone and no single person will have an advantage.
I think the negative kills are handled in the exe. For points, well those are all just in points.lua. You don't need to do any hex editing to change those, you can always munge a new lvl.
I never looked much into changing the negative kills. There might be some crazy way you could get around it in the map's script, but it sounds like you aren't making a map...
If anyone has any ideas, I would like to hear them as well. It would help out the Deathmatch game mode if half the people you killed didn't lower your kill count.
Re: Positive stats
Posted: Thu Oct 23, 2008 4:52 pm
by Grymm
I do not consider it cheating the way I want to use it. I am going to place everyone on one side and have some sort of minigames. If you had to kill people in this game, I at least want the kills to be positive.