Defining teams in ODF

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trainmaster611
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Defining teams in ODF

Post by trainmaster611 »

Is it possible to define the team for a destructablebuilding or armedbuilding in the ODF without having to go into ZE to define them?
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Re: Defining teams in ODF

Post by Bac-Talan »

What do you want to do?
I don't think you have to define teams for destructable stuff...
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Re: Defining teams in ODF

Post by trainmaster611 »

You do if you want enemy AI to target them and to behave as if they are on a side.

If I'm mass producing armedbuildings or destructablebuildings, I want to define the team in the ODF instead of ZE so I can save half the trouble.
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Re: Defining teams in ODF

Post by SBF_Dann_Boeing »

where teams are marked is in the WLD file of your map, not the odf file of the object. So doing the stuff in Zeroedit would be easiet i think.
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Re: Defining teams in ODF

Post by trainmaster611 »

Yeah I know how to do it in ZE. The thing is that if you had 200 destructable objects called train_master_611 and put it on the cis side, then you would have to go into ZE and select all 200 one by one and each define them as team 2 individually. Thats why I would want to open train_master_611.odf and define the team in there so that when I add the object to the map, its already on team 2 without having to go through that in ZE
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Re: Defining teams in ODF

Post by Teancum »

Nope, that would be pretty nice tho.
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Re: Defining teams in ODF

Post by Ace_Azzameen_5 »

Just open your WLD or Lyr file with the objects in them, search for "trainmaster_611" and each time you see the object change its team from 0 to say 2.
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