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Grievous issue

Posted: Fri Sep 28, 2007 5:20 pm
by EGG_GUTS
How would I make it so grievous would use aalya animation without it being all screwed up. I'm almost 99% sure people will say it's impossible but is there a loop hole or something?

Thanks

Re: Grievous issue

Posted: Fri Sep 28, 2007 6:01 pm
by The_Emperor
I'm sorry, but greivous has a way different skeleton so it most likely won't work. You could try, but I think you'll end up with an armless greivous with 2 sabers in front of his crotch.

You could rig the greivous model to a normal skeleton, but that's likely a pain in the butt and not really worth it.

Re: Grievous issue

Posted: Fri Sep 28, 2007 6:06 pm
by Teancum
The_Emperor wrote:I'm sorry, but greivous has a way different skeleton so it 100% most definitely likely won't work.
Fixed

Re: Grievous issue

Posted: Fri Sep 28, 2007 6:08 pm
by The_Emperor
Haha ok, that clears things up

Re: Grievous issue

Posted: Fri Sep 28, 2007 9:20 pm
by EGG_GUTS
The_Emperor wrote: You could rig the greivous model to a normal skeleton, but that's likely a pain in the butt and not really worth it.

Hmm how would I do that

Re: Grievous issue

Posted: Fri Sep 28, 2007 9:44 pm
by Caleb1117
By using Pyc0fred's unit template, and XSI.
Atleast in part... I don't know if the model would need to be re-weighted, cause that would be the really hard part.