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Some help for modding [Solved]

Posted: Fri Jun 06, 2014 8:27 am
by Indytotof
Hello modders an mappers !

My name is Indytotof a beginner in term of modding for the amazing game that Star Wars Battlefront 2 are.

I've already make a mod by moddifying some units and heroes on the original maps from the game and here I've some projects to fulfill now i'm on holidays:

. Put GCW era on Geonosis (Conquest + CTF), CW on Endor and Hoth (Conquest + CTF/1 Flag respectively) and add some games mods for Space Coruscant and Space Mustafar.

. Made usable Campaign Maps on Instant Action with the accurate units (making a custom side is needed and do some basics mapping)

. Do the Xbox DLC's contents with the Mod Tool datas and add Asajj Ventress in some of the original's game's map.

But I've some questions do to all that things :

. I've already add all the stuff on the addme.lua and munge it for the first new mod I want to do and I saw I've to do something with the core.lvl but I don't really understand it.
What I've supposed to do to add new eras and games mods for the original maps ?

I've speaking about puting Asajj Ventress (the one from the dlc, not the Conversion Pack one) on some maps like Felucia, Hoth, Endor and Yavin 4, but I don't find the dlc.lvl on any sides folders, so were that is ? How can I do that ?

. With Asajj Ventress, I ask my other question : How can I make a new side using the gar.lvl and jed.lvl's contents (Guard Temple, Naboo Guard and all the Jedi units) ? It is possible ?
To do the campaing maps (Coruscant, Naboo, Mustafar and Kamino), Have I to use the world file from the originals Coruscant/Naboo/Mustafar/Kamino ?

. How can I make all the DLC maps (Bespin Cloud City, Rhen Var Citadel & Harbor and Yavin 4 Arena) by using all the stuff the Mod Tool bring to us ? I think stuff from the +123 mod will be usefull.

. Final question: How can I used the rep_inf_ep2_officer ? He just don't even work on my game when adding him, i'm currently using the rep_inf_ep2_rocketeer_chaingun on Geonosis.

Thanks for all guys !

I will give you all my mods when all will be finished.

Re: Some help for modding

Posted: Fri Jun 06, 2014 10:24 am
by SpartanA259
. Final question: How can I used the rep_inf_ep2_officer ? He just don't even work on my game when adding him, i'm currently using the rep_inf_ep2_rocketeer_chaingun on Geonosis.
For the rep_inf_ep2_officer problem you can try this.

Re: Some help for modding

Posted: Sat Jun 07, 2014 2:24 pm
by Indytotof
SpartanA259 wrote:
. Final question: How can I used the rep_inf_ep2_officer ? He just don't even work on my game when adding him, i'm currently using the rep_inf_ep2_rocketeer_chaingun on Geonosis.
For the rep_inf_ep2_officer problem you can try this.
I do it but the officer doesn't even appear between the engineer and the jet trooper...

I discovered this file in the Mod Tool: rep_hero_macewindu_obi. What is this unit ? I also see him on the rep.req file (as the ep2 officer) and I wonder what these hero actually are...

Thanks though.