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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Fri Feb 27, 2009 12:46 am
by AQT
The missing modes you speak of aren't missing. They were cut from the pack on purpose to reduce the mission count and to remove useless modes such as Conquest from Concord Dawn. Since it's a big map it's better off with just Uber (Conquest with a lot more units).

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Fri Feb 27, 2009 2:03 am
by SlyCoopersButt
I see now. That clears a thing or two up. Love those V-wings! Do you get the latest version of FC on your clean install? Some commands like Jedi jumps and prevent victory are only found in 117. If you have them do they remain if you make any sort of changes in the .bat? It seems rather unpredictable on my end.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Fri Feb 27, 2009 3:56 pm
by Null_1138
Whoo! DLing now. I'll be sure to look for any other problems not already mentioned. Thanks Mav!

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Fri Feb 27, 2009 9:32 pm
by unknown
I'm sorry about the error in my first post but I'm sure this is an actual bug. Those worried about me making the same mistake can be be comforted by the fact I reinstalled the convo pack and the patch :wink:

one thing in kashyyk: islands- Lando has A floating icon next to him in GCW conquest

So If you don't believe me check it out for yourself

http://screenshot.xfire.com/screenshot/ ... e55361.jpg

The link should work...

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sat Feb 28, 2009 12:07 pm
by BigDadYoda
Hi

First , I am new her . Sorry if my English is not very good , because im German and a big fan of your mod .

2.1 is great , but maybe Kit Fistos force bubble can more look like the xBox . And maybe you cane made a third version of Asajj Ventress like on the xBox .

I am sure you wanted to make both like the xBox , but here is a good video about Kit Fisto and Asajj
http://www.youtube.com/watch?v=_VHk4vk7T9Q


I hope you arggee with me .

PS. With "you" I mean the Conversion Pack team . :amidala:

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sat Feb 28, 2009 12:20 pm
by Maveritchell
BigDadYoda wrote:PS. With "you" I mean the Conversion Pack team . :amidala:
No worries, right now I am the Senate... err, Conversion Pack team.

I'll take a look at Fisto's Force Bubble, see if I can't tweak the effect some more. Asajj I won't be trying to make like the XBox version, because the animations look a little sloppy in SWBF2. I did release a version of Asajj, though, that works like the X-Box version here:
http://www.gametoast.com/forums/viewtop ... 64&t=16944
...for any modders to use with their maps if they want.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sat Feb 28, 2009 3:28 pm
by BigDadYoda
Well , there are the heros .

But I cannot use them , because I am the worst modder of the world :(

Please make a readme how to install it . PLEASE PLEASE PLEASE PLEASE PLEASE :bowdown: :bowdown: :bowdown: :bowdown:

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sat Feb 28, 2009 11:01 pm
by Darth Revan
Lol Mav nice reference

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sun Mar 01, 2009 10:57 am
by Sparta
When I installed the patch and started up SWBF2, the game screen was off-center and the pull-down menu for the profile selection was already down and couldn't be retracted. Changing the postition of the screen on my moniter didn't fix it and neither did turning down all the video settings down as low as they could go. What's wrong?

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sun Mar 01, 2009 6:51 pm
by Teancum
I've seen this, but only when using a mod tools exe.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sun Mar 01, 2009 8:13 pm
by Sparta
Teancum wrote:I've seen this, but only when using a mod tools exe.
So should I perhaps try a clean install?

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sun Mar 01, 2009 8:20 pm
by Teancum
Not necessarily.

-What version of the game are you running?
-Are you running on XP or Vista?

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sun Mar 01, 2009 10:24 pm
by Nova Hawk
The 327th Sharpshooter doesn't have that thing around his neck like a lot of the other units do and I think it would look a lot better too.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Sun Mar 01, 2009 10:52 pm
by Teancum
Units aren't going to be changed. Bugfixes only.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Mon Mar 02, 2009 11:07 am
by Sparta
Teancum wrote:Not necessarily.

-What version of the game are you running?
-Are you running on XP or Vista?
1.1, XP.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Thu Mar 05, 2009 6:15 pm
by Jaden86
Maveritchell, i have a question, the cloud city in the convopack 2.1 is the same like in the xbox?
It is possible to do that?

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Thu Mar 05, 2009 6:21 pm
by Maveritchell
Jaden86 wrote:Maveritchell, i have a question, the cloud city in the convopack 2.1 is the same like in the xbox?
It is possible to do that?
I'm not sure what you mean, please clarify.

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Thu Mar 05, 2009 6:26 pm
by Nihillo
I believe he is asking you if it is... possible to convert a map from the X-box version of the game to the pc version?

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Thu Mar 05, 2009 6:26 pm
by Jaden86
The graphics, the textures, the shadows.

And the bespin plataforms have shadows?

Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Posted: Thu Mar 05, 2009 6:30 pm
by Maveritchell
Jaden86 wrote:The graphics, the textures, the shadows.

And the bespin plataforms have shadows?
Short story, no, nothing map-wise will be changed. Graphics are always going to look different from machine to machine (I do believe the lighting was set up differently, though) and the textures are the same.