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Re: Lightsabre Color

Posted: Tue Jan 26, 2010 1:58 pm
by Fiodis
Unless you have a lot of cloth in your map, you don't need it.

Re: Lightsabre Color

Posted: Tue Jan 26, 2010 2:23 pm
by Coley
ok, thanks.
With obiwan works that.
It can be, that that what I now tell is something different.
If I try it with aayla, that errorlog comes:

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3462)
Combo[ba944832] failed to add for weapon rep_weap_lightsaber_aalya map aalya_sabre -> Combo[4ff8ba9d]

Is that odf wrong?
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"

NumDamageEdges = "2"

OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"

OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre
LightSaberTrailColor = "82 255 7 128"

Re: Lightsabre Color

Posted: Tue Jan 26, 2010 2:24 pm
by genaral_mitch
Is that the stock aayla lightsaber?

Re: Lightsabre Color

Posted: Tue Jan 26, 2010 2:25 pm
by Coley
Erm, no :D
But they use the same combo...

Re: Lightsabre Color

Posted: Tue Jan 26, 2010 2:55 pm
by Fiodis
It looks exactly like the stock except that it's missing a quotation mark.

Re: Lightsabre Color

Posted: Tue Jan 26, 2010 8:45 pm
by myers73
no, what i would suggest is just copy over that part from the eli lua and paste it overtop of that part in the c lua you are working on, its what i did for my map and works like a charm, and i have 10+ melee users out at once.

Re: Lightsabre Color

Posted: Wed Jan 27, 2010 12:16 pm
by Coley
OMG!
Thanks Fiodis xD
Try it