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Problems with Cold Assault Trooper
Posted: Sat Jan 02, 2010 10:03 pm
by Manny18Ply
HI i made a skin for C.A.T and it looks fine in msh viewer and so i tried to test it out but it only shows the kama with its skin but the trooper shows balnk and i saved as again without RLE compression thinking that i forgot to uncheck that but didn't work so i tried override texture but still doesn't work. I also tried clean and remunge. Can anyone help me P.S its the first version of model not second.
In Msh viewr it looks like this
but ingame it looks like this

Re: Problems with Cold Assault Trooper
Posted: Sat Jan 02, 2010 10:51 pm
by 501st_commander
Clean - remunge...
Re: Problems with Cold Assault Trooper
Posted: Sat Jan 02, 2010 11:52 pm
by AQT
^ He said he has already tried that.
The only thing I can think of is that you double check that the skin is actually in your side's MSH folder. Unless there's a problem with version 1 of this model that has already been fixed in version 2.
Re: Problems with Cold Assault Trooper
Posted: Sat Jan 02, 2010 11:56 pm
by Manny18Ply
but how do i add overide texture for both troop and pack for version 2 because it says i can add overide texture .
Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 12:00 am
by AQT
Is this version of the model even set up with the OverrideTexture function? I know version 2.2 is. Why don't you use that one instead?
Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 12:02 am
by Manny18Ply
AQT wrote:Is this version of the model even set up with the OverrideTexture function? I know version 2.2 is. Why don't you use that one instead?
No what i meant was how i use overide function for 2.2?
Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 12:12 am
by AQT
That wasn't what I read. Anyway, use the parameter OverrideTexture = "" for the body texture and OverrideTexture2 = "" for the backpack.
Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 12:46 am
by Deviss
AQT wrote:That wasn't what I read. Anyway, use the parameter OverrideTexture = "" for the body texture and OverrideTexture2 = "" for the backpack.
exact and remember add .msh.option for keepmaterial line

Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 11:24 am
by 501st_commander
AQT wrote:^ He said he has already tried that.
ow....
over read it.. it was late

Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 11:39 am
by Manny18Ply
Like this?
ODF:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"
[Properties]
GeometryName = "rep_inf_Cold_Assault_Trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothOdf = "rep_inf_Cold_Assault_Trooper_cape"
OverrideTexture = "rep_inf_Cold_Assault_Trooper"
OverrideTexture2 = "rep_inf_Cold_Assault_Trooper_pack"
.msh Option
Code: Select all
-righthanded -nocollision -keepmaterial override_texture
Edit It's fixed but somehow hands are white
Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 1:37 pm
by Deviss
Manny18Ply wrote:Like this?
ODF:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"
[Properties]
GeometryName = "rep_inf_Cold_Assault_Trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothOdf = "rep_inf_Cold_Assault_Trooper_cape"
OverrideTexture = "rep_inf_Cold_Assault_Trooper"
OverrideTexture2 = "rep_inf_Cold_Assault_Trooper_pack"
.msh Option
Code: Select all
-righthanded -nocollision -keepmaterial override_texture
Edit It's fixed but somehow hands are white
-righthanded -nocollision -keepmaterial override_texture override_texture2

Re: Problems with Cold Assault Trooper
Posted: Sun Jan 03, 2010 1:43 pm
by Manny18Ply
DEVISS-REX wrote:
-righthanded -nocollision -keepmaterial override_texture override_texture2

I got it fixed but with
Code: Select all
-righthanded -nocollision -keepmaterial override_texture -keepmaterial override_texture2