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new engineer

Posted: Fri Jun 20, 2014 8:27 am
by DrDrSheldonLeeCooper
Hello, I copied the Ep3 engineer and renamed him to : rep_inf_ep3_engineer2 then I copied the BFX 501st Legion Engineer and put it in my rep msh folder.
But the skin doesnt changed here is my ODF :

Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_engineer"


[Properties]
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_shotgun"
WeaponAmmo = 8

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_rocket_launcher"
WeaponAmmo = 4

GeometryName = "rep_inf_ep3armoredpilot"
GeometryLowRes = "rep_inf_ep3armoredpilot_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"

OverrideTexture = "rep_inf_ep3armoredpilot2"
"OverrideTexture = "rep_inf_ep3armoredpilot2"" , yes this is the 501st Engineer.

The skin just doesnt change when I copy a Unit that was already in the game.

Re: new engineer

Posted: Fri Jun 20, 2014 8:50 am
by thelegend
Are you sure you load the right units in your lua? And have you made new .req files (and a new .req line) for the new engineer.
Edit: ?

Re: new engineer

Posted: Fri Jun 20, 2014 8:54 am
by DrDrSheldonLeeCooper
thelegend wrote:Are you sure you load the right units in your lua? And have you made new .req files (and a new .req line) for the new engineer.
Edit: ?
Yes , because the engineer has a name like x08c67f5

Re: new engineer

Posted: Fri Jun 20, 2014 10:30 am
by MileHighGuy
try a clean and munge

Re: new engineer

Posted: Fri Jun 20, 2014 10:47 am
by DrDrSheldonLeeCooper
doesnt work

Re: new engineer

Posted: Fri Jun 20, 2014 1:33 pm
by commanderawesome
It is likely that "OverrideTexture" does not work with that model. There are two options for this:
1. Copy the model, open it with a hex editor and change the name of the texture.
2. Do your 501st guys BFX-style by just adding the new model and textures to a new "side", make reqs for them, and then load them into the level after the standard ones.