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347th first mappack (new video)
Posted: Mon Jan 26, 2009 11:15 pm
by Commander_Fett
Well, instead of releasing my 3rd map seperatly, I decided to put it in a mappack with improved versions of my other two maps.As some may have noticed in my tutorial, I figured out how to put multiple maps in one addon for this, so it will have reduced file size (for not having to copy the sides from map to map).Also, I have been fixing bugs mentioned in my maps (Mygeeto Assault: Protector, mostly).
Contents:
Mygeeto Assault: Battle of Livothum (AKA Rotunda: Mountain City)
-GCW and CW conquest
-CW uber mode (normal conquest with a lot more units)
-Normal 347th legion
Mygeeto Assault: Beach Defense
-GCW and CW conquest
-Hero Assault
-Camo 347th legion
-note: no changes have really been made to this, I just edited the sides, basicly
Mygeeto Assault: Protector
-GCW and CW conquest
-Rancors vs. Bionic Jawa hunt- may not be done, will see
-normal 347th
-note: this map has been changed since 2.0, I've added a much better version of the 347th, as well as increasing the size of the mountain, increasing the length of the tunnels, adding in another command post, better trees, a new minimap, and greatly reduced file size (at least halved it). Currently, I'm working on adding hunt and fixing a few minor bugs in the map. I'm also working on balancing it out, one of the reasons I increased the tunnel size and added a new cp.
I don't have any pics right now, but I do have an xfire vid of Mygeeto Assault: Battle of Livothum.
http://www.xfire.com/video/6b0ce/
EDIT: Here's a trailer I made for the mappack, got soe video from all the maps.
http://uk.youtube.com/watch?v=9fVvj3e7yC0
Re: 347th first mappack
Posted: Mon Jan 26, 2009 11:24 pm
by Nova Hawk
Looks interesting, but aren't already working on the Mandalorian Wars mod?
Re: 347th first mappack
Posted: Mon Jan 26, 2009 11:33 pm
by Commander_Fett
Yes, I am. I'm working on both of these projects, but at the moment, there's not really anything to do on the Mandalorian Wars project until I can get a few more models. Don't worry, though, I havn't forgoten it.
Re: 347th first mappack
Posted: Tue Jan 27, 2009 12:02 am
by Nova Hawk
Oh good, because it looked like a very good mod.
Now, getting back on topic.
Re: 347th first mappack
Posted: Tue Jan 27, 2009 7:14 am
by Guest
I like these maps, they all have a pretty good setting.
Re: 347th first mappack
Posted: Tue Jan 27, 2009 11:00 pm
by Commander_Fett
Thought this would be an interesting pic:

Re: 347th first mappack
Posted: Tue Jan 27, 2009 11:06 pm
by Nova Hawk
Omg, awesome looking Jawa! You should have him with a bronze lightsaber like Lowbacca does.
Re: 347th first mappack
Posted: Tue Jan 27, 2009 11:14 pm
by Commander_Fett
actualy, I was going to give him a lightsaber, but it might unblance gameplay too much.
Re: 347th first mappack (new video)
Posted: Thu Feb 05, 2009 9:24 pm
by hammythepig
Can you play as Rancor's if I download this right now, or is it coming?
Re: 347th first mappack (new video)
Posted: Thu Feb 05, 2009 9:28 pm
by obiboba3po
woah looks neat lol

Re: 347th first mappack
Posted: Thu Feb 05, 2009 10:34 pm
by Fluffy_the_ic
Commander_Fett wrote:Thought this would be an interesting pic:

*runs upstairs and copies maze onto USB*
He still gotz da flamethrower and ubersauce speed?
Re: 347th first mappack (new video)
Posted: Fri Feb 06, 2009 6:06 pm
by Commander_Fett
This version doesn't, but I made backups of the maze's sides. Update: I've fixed most issues, just got a problem with a few floating trees and the minimap. Hunt is giving me a bit of trouble, it's tough getting the Rancors and the jawas balanced out. Otherwise everything's ready!
PS. due to popular demand, the dc17m has been given to the Republic Commando.
PPS. nice avy, nova
Re: 347th first mappack (new video)
Posted: Fri Feb 06, 2009 6:56 pm
by Fluffy_the_ic
Wait, would you be wanting a rancor skin? I could make one, if you want.
Re: 347th first mappack (new video)
Posted: Fri Feb 06, 2009 7:10 pm
by Ping
Just a suggestion, but maybe you could make a hero unit for the Jawas, and the hero unit could have a lightsaber (and be named guru!

) It's just a suggestion, so if you don't like it, then that's fine with me

Re: 347th first mappack (new video)
Posted: Fri Feb 06, 2009 10:12 pm
by Fluffy_the_ic
Ping wrote:Just a suggestion, but maybe you could make a hero unit for the Jawas, and the hero unit could have a lightsaber (and be named guru!

) It's just a suggestion, so if you don't like it, then that's fine with me

Believe it or not, this little dude's been around since November.
Re: 347th first mappack (new video)
Posted: Fri Feb 06, 2009 11:59 pm
by Commander_Fett
Bad news. The Rancor will have to be taken out. The collision is almost non-existant, so the AI always miss. THe only kills the Jawas got was by me. So, jawas are still a go, just need something other than rancors. any ideas?
Ps. nice idea Ping.
Re: 347th first mappack (new video)
Posted: Sat Feb 07, 2009 11:20 am
by GangsterJawa
Tusken Raiders! They are so easy to kill!
Oh wait, you were going for balance. 
Re: 347th first mappack (new video)
Posted: Sat Feb 07, 2009 11:28 am
by Ping
Commander_Fett wrote:Ps. nice idea Ping.
lol, I just got the idea from playing Hunt mode on the Rattatak map in the convo pack and playing Egg_Guts's GT World Domination.
Re: 347th first mappack (new video)
Posted: Sat Feb 07, 2009 3:52 pm
by hammythepig
How about Acklays against Jawa's, and you can make mounted Acklays with Flamethowers and Blaster Rifles on their backs.
Re: 347th first mappack (new video)
Posted: Sat Feb 14, 2009 11:42 am
by vegati
You could do something with the rancors like they did in EAW:FOC. You could put riders on there backs (or could the rancors be like vehicles... I wonder) Anyway, the riders could have guns and stuff. You could also try getting someone to make the collision geometry for you (is this possible?) Maps look well put together too

.